Skip to main content

Class Skills Tree

Aeonics

Aeonics(Depthswalker)
  • BOOSTED DILATION now ticks faster. (10/4/2017)
  • Reduced the balance knock from hitting DISTORTION when trying to move to be in line with other room hinders. (10/4/2017)
  • You may now CHRONO ASSERT to cleanse the LOOP effect from a scythe imbued with it. This requires but does not consume balance. (11/8/2017)
  • HASTE no longer stacks with APOSTASY FURY. Fury takes priority in this instance as the bonus it conveys is higher. (2/19/2018)
  • DISTORTIONS now vanish on the death of the caster. (3/26/2018)
  • AEON now has a delay on the speed being stripped. This should always happen before you recover balance if you are the one doing the stripping of the speed. (4/20/2018)
  • DISTORTION while the caster is not aged has the standard room hinder fire rate instead of the slightly reduced one of previously. (4/20/2018)
  • The balance knock of DISTORTION has been reduced. (4/20/2018)
  • HAMSTRING now blocks DISPLACE. (10/13/2019)
  • TIMEWELL's channel is now interrupted by paralysis, and there is a warning when a timewell is started in an adjacent location. The aim is to give this more reallistic counterplay, so in addition the age is now added at channel initiation rather than termination. (9/30/2020)
  • DOOM now credits the target of the attack with the kill when interrupting a BOOSTed attempt. This was never intended as a death avoidance skill and more changes may be needed. (11/28/2020)
  • Aeonic TIMEWELLs now also conveys a retardation-style effect once a certain tome of forbidden knowledge is obtained from a quest in the Underrealm. This tome decays and there can only be one at a given time. (3/31/2021)
  • DETERIORATE boosted cost reduced by 50 years. (5/25/2021)
  • PARADOX boosted cost reduced by 50 years. (5/25/2021)
  • DISTORTIONS are now wiped on assuming ELEMENTAL LORD or DRAGON form. (1/3/2022)
  • New ability: HINDSIGHT. (1/20/2022)
  • New addition to the DISTORTION ability: see the abfiles for details. Essentially allows the removal of distortions. (1/20/2022)
  • The 250 age threshold for loop is now a quarter of your maximum possible age instead. I'll keep an eye on this. (2/17/2023)
  • HINDSIGHT has had its duration reduced from ten seconds to six seconds. (4/17/2023)
  • TIMELOOP now auto cures after it fires three times (four times in the case of boosted loop). (9/20/2023)
  • The DISTORTION falloff in affectiveness now respects max age, so higher age will have it kick in later. (3/6/2025)

Alchemy

Alchemy(Alchemist)
  • LEAD will now also be able to pull people down out of trees. (9/23/2017)
  • LEAD now incurs a short balance knock to the target when it pulls them down. (4/17/2023)
  • LEAD now incurs a small equilibrium loss when used without a target (so you can't just add it to every alias now, similar to tentacle). (4/17/2023)
  • SEEK now supports the SPHINX artefact power. (1/19/2024)
  • SILVER now always strips phase in the case when it previously had a chance to fail to. (3/29/2025)

Anathema

Anathema(Unnamable)
  • Death by MANALEECH damage via PRESENCE now has a deathsight. (1/3/2022)
  • Eating GOLDENSEAL/PLUMBUM now applies a very short cooldown in which HORROR won't increment from passive fear ticks. This cooldown does not apply to WILLBREAK or PRESENCE ticks however, as these are predictable. (2/16/2022)
  • You can no longer EXTINCTION both legs or both arms at once. You must split the limb type. (10/11/2022)
  • HUNGER and HORROR have had their positions swapped in the skill. (2/7/2023)
  • HUNGER now requires the target have three or more stacks of HORROR to be used on them. (2/7/2023)
  • ANARCHY now shows up in room similar to deliverance and other such channeled actions. (1/9/2024)
  • PRESENCE damage has been reduced slightly. (1/19/2024)
  • Non-unnamables can now see the ablist even if they've not unlocked Anathema. A little unintuitive, but there's no other way to make the abilities easily viewable. (2/10/2025)
  • HORROR is now a lobelia cure rather than a goldenseal one. (3/6/2025)
  • Fixed some weird issues with TONGUES. Should function as expected now. (5/1/2025)

Apostasy

Apostasy(Apostate)
  • The DAEMONITE entity now knocks off balance for longer when it attacks. (4/20/2017)
  • CORRUPT can now take an optional affliction as an argument. If that affliction is on the target at time of use, it will not be cured along with all other corrupt afflictions. (6/1/2018)
  • Demons summoned via BLOODPACT now automatically hostile to the target. (6/7/2018)
  • PENTAGRAM lifetimes have been made more consistent. (7/8/2018)
  • SEAR, REST,and MINDREAD now all accept an optional REST argument. (7/8/2018)
  • The chance of FIENDS giving haemophilia has been slightly increased. (9/27/2018)
  • A monolith sigil will now prevent the initiation of DEMON REFUGE, but not the completion. (3/27/2019)
  • DEMON REFUGE has been slightly sped up. (3/27/2019)
  • CORRUPT now only removes afflictions given from the one using the corrupt. It still scales off of all relevant afflictions present, however. (2/18/2021)
  • SHADOWSTRIKE has had its equilibrium increased to increase the offensive downtime given its potent hinder. We may also add a cooldown here depending, but we'll monitor how this looks first. (7/12/2021)
  • DEMON TASTE no longer consumes equilibrium: it has a cooldown instead. (10/3/2021)
  • DEMON TRACE now fires on a tick rather than on movement. It doesn't fire if they haven't moved, so you won't get constantly spammed out. (2/15/2022)
  • CORRUPT has had some less commonly picked afflictions moved from the lowest bracket of impact to the middle bracket, and healthleech has been added to the highest bracket of impact (this last one is just for synergy with infernals in teams). (3/30/2022)
  • The cost of DEMON BECKON has been reduced (quite considerably). (10/11/2022)
  • SCORCH now removes reclamation vines in one cast if the reclamer is not in the local area. It takes two if this is the case, and three if the target is in room. (4/17/2023)
  • BATTLECRY is no longer useable while prone. (1/9/2024)
  • DEMON SYPHON is now a twelve second tick, up from ten. (1/9/2024)

Artefacts

Artefacts

Not currently mapped to a class.

  • MORPHING ARMOUR has had its cooldowns significantly reduced. One hour for level one, twenty minutes for level two, ten minutes for level three. (1/21/2019)
  • KNOCKER exits on Sapience have been updated to include: Great Rock, the Aalen Forest, and the Vents of Hthrak. An exit to Squall Cleft has been added to the Meropis knocker location. (4/20/2021)

Artifice

Artifice

Not currently mapped to a class.

  • DESTABILISE HEAT will now do twice as much damage against a target who is already ablaze. (4/20/2017)
  • There is now a line on LOOK/QUICKLOOK for when an inferno is in a location. (4/20/2017)
  • DESTABILISE DISSONANCE now breaks prismatic barriers in addition to shields. (11/8/2017)
  • SCORCH can now only be performed off balance following a STAFFSTRIKE, similar to PUMMEL. (11/8/2017)
  • SMASH can now only be performed off balance following a STAFFSTRIKE, similar to PUMMEL. (11/8/2017)
  • PUMMEL now has a deathsight. (7/8/2018)
  • DEHYDRATE has had its duration slightly increased, to permit time for an additional attack before it expires. (6/26/2019)
  • Vibe/golem disparity influencing golem balance has been removed, as in practice this was never really happening and serving only to confuse people. (6/26/2019)
  • DESTABILISE LULLABY has been altered. It now strips metawake and insomnia, but does not prevent the reapplication of metawake: it is intended as a post retardation tool rather than a pre one. We do have further retardation adjustments planned, but I think this is a good first step to making it less oppressive. (6/7/2020)
  • Any magi can now DESTABILISE any vibration: not just the magi who originally embedded said vibration. (8/22/2020)
  • The skill is completely rewritten, a full review of the abfiles is advised. (11/15/2023)
  • Artifice elementals now correctly wipe on switching class or similar (they still don't wipe on death, that is by design). (1/19/2024)
  • Newly summoned DJINNS and ZEPHYRS can now fly themselves for... obvious reasons. (1/19/2024)
  • The DJINN now permits standard flight. (1/19/2024)
  • New elemental staves will now have a much longer decay time. This isn't retroactive, but the next one you will make will last around three times as long. (3/24/2025)
  • STAFFCAST now has half the willpower cost when using it with a RAPIDITY crystal. (3/24/2025)

Artificing

Artificing(Magi)

No changes recorded.

Attainment

Attainment

Not currently mapped to a class.

  • BATTLERAGE RAMPART for EARTH LORDS is no longer blocked by your target being shielded. (1/3/2022)
  • (Magi Battlerage): GOLEM SQUEEZE has been rethemed to not need the golem any longer. The syntax has changed, see the abfile for details. (3/6/2023)

Avoidance

Avoidance

Not currently mapped to a class.

  • Trait-based (Rajamala and Light Stepper) avoidance buffs now have diminishing returns with one another, and don't help you as much when you push into extreme avoidance ranges. Basically, these can help you push into the high ranges, but once you get there their value will start dropping off rapidly. (6/18/2025)
  • WEARINESS now impacts the value of dex while you are afflicted with it. Functionally, each point of dex is worth less towards the avoidance-based calculations while weariness is on you. (6/18/2025)

Bard

Bard

Not currently mapped to a class.

  • Removed the deprecated STANCE entry of bard gmcp charstats. I'd like to add stuff in for bard here, but the needing target context for a lot of this makes it very easy to make this information misleading in a gmcp manner. Something I'm thinking about, though. (3/20/2025)

Bladedance

Bladedance(Bard)
  • CRESCENDO is no longer cureable via passives or random affliction cures (tree etc). (7/10/2024)
  • DEATHFROMBELOW has had its damage increased, now gives a blackout, and scales with dex like other bladedance attacks. (7/10/2024)
  • PUNCTUATE no longer advances your footwork when used. (7/10/2024)
  • Slight increase to bladedance attack damage across the board. (7/10/2024)
  • HOUND can now be performed from the side position as well as the back. (2/10/2025)
  • EARWORM's 3p cure line has changed, as it was overlapping with RETRIBUTION's one. (3/6/2025)
  • New ability: WAVEDANCE. (3/14/2025)
  • Various bladedance attacks have been sped up slightly. (6/18/2025)
  • Refrain is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. (9/15/2025)

Charnel

Charnel(Pariah)
  • New ability: STILL. (3/10/2021)
  • AWAKEN's effect now conveys a chance to prematurely detonate bombs when being thrown into the sandstorm's room from adjacent, similar to firewalls. (5/25/2021)
  • CRUSH TRAP now has a deathsight. (5/25/2021)
  • STILL's communication threshold has been changed from three seconds to four. (5/25/2021)
  • ETERNITY has had its duration increased to 3 minutes, 4 with the artefact. This one has been live for a while, it just slipped through being announced with the rest. (6/19/2021)
  • ETERNITY now has an additional use which lets you sense all people standing on sand in the local area - see the abfile for syntax. (6/19/2021)
  • ARISE now bypasses the monolith on the target's end under two conditions that must both be true: the target is outdoors and you have their blood upon your knife. (7/12/2021)
  • STILL now blocks communication into the room from external sources, though not out of it (since this communication is still subject to the primary still effect). Little bit of an oversight in the initial implementation. (10/11/2022)
  • STILL now blocks more than one communication every three seconds, rather than one every four. (10/11/2022)
  • (HIGHLY EXPERIMENTAL): new ability: MIRAGE. This one has large meta implications, we'll likely give it to magi in some form in the update too if this works out. (2/17/2023)
  • ETERNITY now disperses magical flood. True watery rooms still prevent it. (7/10/2024)
  • New ability: CONGREGATION. This is a pretty significant addition to the meta that might prove too potent, but its the first step in addressing the zero sum game that the mass defence currently proves to be. We'll see how things play out with it and adjust if it proves too strong. (12/29/2024)

Chivalry

Chivalry

Not currently mapped to a class.

  • DUEL no longer fails to find a target in some scenarios when you would expect it to work. (7/25/2022)
  • CALL TO ARMS no longer rallies divinities to your cause, as honourable as it no doubt is. (4/17/2023)
  • DUEL now works cross continent. (4/17/2023)
  • RALLY no longer may be performed while in dragon or elemental lord form. (4/17/2023)
  • New ability: FLYTING. (1/19/2024)
  • RALLY no longer removes members of the Knight's Guild from the user's entourage when utilised. (3/29/2025)

Composition

Composition(Bard)
  • BHAJAN FINALE focus knock has been extended and now gives some additional afflictions. See the abfile for specifics. (7/10/2024)
  • REFRAIN now has a chance to fail from the front position if the bard has weariness. (3/14/2025)
  • BHAJAN FINALE now only gives the afflictions at a baseline. It gives the focus knock if the head is broken at the time of finale. (3/24/2025)
  • New ability: DUET. (3/24/2025)

Conjuration

Conjuration

Not currently mapped to a class.

  • KNIFE sigils now have a significantly reduced chance to cut fortified channels. (9/23/2017)
  • Whenever a KNIFE sigil cuts a channel or channel fortification, there is now a chance that that knife sigil will be destroyed. (9/23/2017)
  • The component costs of STAR sigils have been changed. See the abfile for details. (1/3/2022)
  • WHIRLWINDS OF VASTAR now have an additional function, see the abfile for details. This is a wings nerf and it would be best to familiarise yourself with it if you pk at all (or if people want to pk you). (11/21/2022)
  • KNIFE sigils are no more. (11/15/2023)

Crystalism

Crystalism(Magi)
  • HARMONY's passive curing aspect now has a less consistent tick rate (it will fire less often). (4/20/2018)
  • EMBED will now automatically outrift and spin crystals as appropriate. Retardation vibration interactions remain unchanged: this does not permit immediate embedding in such a situation. (8/21/2019)
  • You will now gain more FACETS per folded pearl. (8/24/2019)
  • FOLD has had its syntax changed. You now FOLD PEARLS INTO CRYSTAL and fold all pearls in your inventory at once. (6/7/2020)
  • You may now specify a tuning for the HARMONY vibration when you EMBED it. See the abfile for the syntax. (12/30/2020)
  • Preparing a CATACLYSM vibration in the SHRINE OF ASCENSION during the HEIGHT OF SUMMER will now make it work worldwide. There is a gamewide message when this begins. (3/31/2021)
  • Reshuffled some abilities, notably several skills moved from elementalism and old artifice into this skill. (11/15/2023)
  • Some small adjustments. Dissonance has undergone major changes. (11/15/2023)
  • FOCUS is now a standalone ability rather than a vibration. (2/20/2024)
  • STRIDULATION no longer disrupts or similar. Instead, when you shield in a stridulation vibration, you will become stridulating for a time. If you shield again while under the affect of this affliction, the shield will instantly fail and the status will be cured. (4/5/2024)
  • CLUMSINESS has been removed from the plague list. (6/16/2024)
  • CREEPS has had its tick rate increased from eight seconds to ten. (6/16/2024)
  • LONELINESS has been removed from CREEPS - no longer required. (6/16/2024)
  • PLAGUE has had its tick increased from seven seconds to eight seconds. (6/16/2024)
  • Tracked down the problem with DISSONANCE, it will now always cure last as intended. (3/24/2025)
  • VIBES now notify you when they hit someone. This applies to most, but not all: notably ADDUCTION and GRAVITY are excluded. These messages are only given when you're in room with the vibration in question. (3/24/2025)
  • Cataclysm: convenience, the magi almost certainly doesn't want this flying all over the place. (8/30/2025)
  • Portal/alarm/grounding: these don't count as hostile. (8/30/2025)
  • Retardation/silence: same reason mostly here, I don't want to see this used to dive groups and instant bring fundamentally game changing vibrations on top of them from an allied magi giving you stridulating. (8/30/2025)
  • STRIDULATING has undergone a full rework: (8/30/2025)

Curses

Curses(Shaman)
  • Having the SWIFTCURSE defence active will no longer negatively impact the damage of regular curse against denizens. (4/16/2017)
  • The TZANTZA calculation now only starts reducing the time when the target has more than one tzantza affliction - this means for practical purposes the requirements have increased by one affliction. (4/16/2017)
  • Curses that miss due to CLUMSINESS will now still generate JINX charges. (4/20/2017)
  • INFLAME is now entirely percentile based rather than being a flat multiplier of target's current bleeding. (4/20/2017)
  • The chance for curses to miss due to CLUMSINESS has been reduced to be in line with EVILEYE. (4/20/2017)
  • INFLAME has had its damage formula adjusted after the previous change - it was scaling too aggressively. (5/15/2017)
  • Along with BLOODLET changes, INFLAME has had its formula adjusted upwards slightly (more damage per point of bleeding). (10/11/2017)
  • Reverted a previous change to JINX, reallowing the ability to stash jinx charges subject to charge-specific timers. (11/8/2017)
  • The 1st person CURSE line is now more indicative of what you're doing. (3/12/2019)
  • Regular curses are now impacted less by clumsy. Curses influenced by SWIFTCURSE remain unchanged. (3/27/2019)

Devotion

Devotion(Priest)
  • DAMNATION no longer bypasses the shield defence. (4/16/2017)
  • DELIVER is now half cost in terms of devotion and equilibrium when performed against someone in the local area. (1/8/2018)
  • New ability: CONGREGATION. (3/26/2018)
  • VISIONS now gives SHYNESS and DEMENTIA instead of HALLUCINATIONS and DEMENTIA. (3/26/2018)
  • INQUISITION now increases the amount of mana sap drains. This is applied after the standard calculation, so it will not boost a 0 affliction sap. (5/22/2018)
  • New ability: purify. (5/23/2018)
  • RITE OF PRAYER now blocks necromancers from participating, rather than blocking devotionists. (6/1/2018)
  • HELLSIGHT has become paladin only. (2/16/2019)
  • INQUISITION has undergone fairly major changes - see the abfile for details. (2/16/2019)
  • VISIONS now gives dementia by default and shyness if dementia is already present. (2/16/2019)
  • When a devotionist dies, any rites they possess will be shifted to their BLOODSWORN's ownership, assuming said bloodsworn is online. (7/28/2019)
  • INQUISITION now has a clear third party failure message. (8/22/2020)
  • The number of required faithful in a RITE OF PRAYER has been reduced from seven to six. (5/25/2021)
  • DAZZLE now gives stupidity instead of DIZZY and CONFUSION. I know this isn't great for Paladins, but we have a small tweak to damnation that we're working on which will mitigate the minor loss here. (9/10/2021)
  • INQUISITION no longer requires both arms are free to cast, just that one is. (7/25/2022)
  • PIETY now has a third person message when it fires (applies to hallowed as well for Excision). (10/11/2022)
  • There is now a message to the room when PIETY fades. Equally applies to EXCISION HALLOWED. (2/19/2023)
  • PIETY has had its eq cost reduced. (3/6/2025)
  • Rites of CONVOCATION no longer have the increased decay aspect of rites when the caster is out of room. (3/6/2025)
  • You can now RECLAIM the rites of mutual allies. (3/6/2025)
  • BLOODSWORN now checks its upkeep requirements under slightly different rules: (3/29/2025)
  • The INQUISITION ability has been deleted. (3/29/2025)

Discipline

Discipline(Runewarden)

No changes recorded.

Domination

Domination(Occultist)
  • The GOLGOTHA'S GRACE defence will no longer be active when in dragonform. (4/16/2017)
  • Base damage of LYCANTHA has been reduced. This should bring the up front dps more into line with other classes - the scaling currently remains unchanged, but I'm happy to revisit this if required. (5/9/2019)
  • You will now receive a message when one of your entities is destroyed by a rite of banishment when you are not in the same room as said entity when this occurs. (10/13/2019)
  • DOPPLEGANGER ranged has had its range increased from 3 rooms to 5 (or in line of sight). (8/22/2020)
  • The HUMBUG primebond passive no longer hits deliverance. (8/22/2020)
  • PALPATAR's passive healthleech tick has been slowed down. The initial one happens at the same time as previously post COMMAND, subsequent ones are slower. (2/18/2021)
  • Renegotiations with Golgotha are now possible. If you offer GENEROUS karma, he will now convey you a pact for the PIT ability, though only if you are not Ashtani for obvious historical reasons. (3/31/2021)
  • PRIMEBONDED entities now persist on burst-style effects. Unprimebonded entities wipe as before. (4/24/2021)
  • Fixed various bugs with mass summoning entities: primarily pathfinders no longer should be summonable in situations they were not before mass summoning went in, and there is no longer a workaround which allows you to remove the eq cost on mass summon when summoning in certain rooms with pathfinder as the last entity in your list. I don't think anyone found this, but it was fairly obscure. (5/25/2021)
  • You can now prepend/append swift to a single or list of entities to summon. This summons them with a karma cost instead of an equilibrium cost (for each entity). Certain entities cannot be summoned in this way: GOLGOTHA, XENOPHAGE, PIRIDON, and ISTRIA. Entities summoned in this way will not attack passively for ten seconds, though may still be commanded to attack actively. (5/25/2021)
  • LYCANTHA's hounds will no longer have moments of crisis: the PRIMEBOND effect should now always work correctly. (7/12/2021)
  • LYCANTHA's primebond effect now has a third person message when it succeeds in doing something. (7/12/2021)
  • The entity balance formula has been adjusted slightly. In practice this means it does not scale quite so aggressively at high int. The impact should be relatively minor, but its step one on establishing a baseline to make further adjustments. (8/23/2021)
  • CALL ENTITIES now has a slightly longer balance than previously, but is now on its own balance rather than equilibrium. (5/17/2022)
  • New ability: COVENANT. (6/13/2022)
  • DISLOYALTY no longer hinders command, since this is not really viable for most classes. WEARINESS does instead. (10/11/2022)
  • EERION no longer scales to insane speeds off of aff count. Its now a flat equilibrium cost and made a little faster if WHISPERINGMADNESS is on the target. (10/11/2022)
  • FIRELORD has been repurposed. (Yes, this means no more instant firelord/enlighten frustration.) (10/11/2022)
  • Nin'Kharsag's command is now gated by asthma only, not asthma and addiction. (10/11/2022)
  • WEAKENED MIND can no longer decide to not randomly cure itself on a focus. (10/11/2022)
  • DOPPLEGANGERS can no longer be called by the platinum whistle artefact for a second after channeling an offensive action. (2/2/2023)
  • COMMAND PYRADIUS no longer cures the healthleech when used in that way. The damage is now psychic instead of unblockable. (4/17/2023)
  • COMMAND PYRADIUS now flips madness to recklessness instead of to hallucinations. (4/17/2023)
  • DANAEUS now actively gives clumsiness on command instead of vertigo. (3/6/2025)
  • New ability: FEED. (3/15/2025)
  • Significantly cut the duration of FEED (30s to 18s). (5/1/2025)
  • FEED has had the speed formula reworked. It should tick a little slower now (still very fast, but the new breathing room should help with the oppressiveness). (6/18/2025)
  • BUBONIS gains a lesser benefit in attack speed bonus under feed. This was always intended to benefit other routes primarily rather than pushing the already very good one into new heights of... domination. (8/12/2025)
  • CHIMERA STUN duration has been reduced to be less of a massive fight swing. (8/12/2025)
  • CHIMERA stun attack no longer prones, because it already has a prone attack on the other head. (8/12/2025)
  • Command is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. (9/15/2025)

Dominion

Dominion(Unnamable)

No changes recorded.

Dragoncraft

Dragoncraft(Dragon)
  • Added STUPIDITY and RECKLESSNESS as afflictions useable via DRAGONCURSE. (4/16/2017)
  • DRAGONHEAL will now cure half as many afflictions if the dragon is prone. (5/15/2017)
  • DEVOUR will no longer be prevented by PARALYSIS, being PRONE, or ENTANGLEMENTS if the -full- channel time would be under six seconds. Arm, leg, and balance checks remain in all cases as previously. (8/3/2017)
  • The GARE exits to Hashan and Cyrene now lead to defendable to be in line with the exits for other cities. (10/11/2017)
  • Expanding on previous changes, when DEVOUR enters its specialed channeled state (where it becomes much harder to stop), broken limbs and being off equilibrium will no longer interrupt it. (10/13/2017)
  • BREATHGUST performed on someone in the sky or trees will now knock that person back to the ground instead of failing to do anything. (11/8/2017)
  • Black dragons have also had their damage slightly increased, as they lagged a bit behind everyone else with no bonus effect. (6/10/2019)
  • Red dragons have had a very minor increase to their fire damage. After some testing I feel the already on fire bonus effect offers fairly comparable benefit compared to other dragon types. (6/10/2019)
  • WEARINESS has been added to the list of afflictions available to single affliction DRAGONCURSE. (9/25/2019)
  • GLIDE has been added to the skill. (6/7/2020)
  • GUT has had its damage vs denizens increased a little. I'll monitor this some more after this change. (9/30/2020)
  • If you reach level 200, you will now be able to retain your lesserform skills in DRAGONFORM alongside dragoncraft. We expect some minor tweaks will be needed once someone reaches this stage, but nothing too drastic. (3/31/2021)
  • BITE has had its torso damage scaling slightly increased. (4/3/2021)
  • DEVOUR will now drive out afflictions of pacification as part of its unstoppable function on secondary and final ticks. (4/3/2021)
  • Cleaned up some messaging for when REND misses. (1/17/2024)
  • New ability: SWIPE. (1/17/2024)
  • DIMINISHED now applies to DRAGONHEAL. (7/10/2024)
  • DRAGONHEAL now correctly unmasks its blocker afflictions when they stop its use. (7/10/2024)
  • LEAP sped up a bit. Still not as fast as the artied one or certain other leaps, but no reason it had to be so slow. (3/20/2025)
  • ENMESH duration increased slightly (two seconds, so enough time to get in a second rend in theory). (6/18/2025)
  • REND accuracy has been increased. (6/18/2025)

Dual blunt spec

Dual blunt spec

Not currently mapped to a class.

  • ASSAULT TORSO has had its damage reduced. It now gives 3 cracked rib fractures. (2/17/2023)
  • DOUBLEWHIRL and WHIRL now give a fracture to the relevant limb when hitting head, torso, or arms. (2/17/2023)
  • DOUBLEWHIRL has had its bonus limb and health damage vs prone targets removed. (2/17/2023)
  • EXPEND has undergone major revisions. See the abfile for details. (2/17/2023)
  • FRACTURE is now a flat balance rather than being impacted by momentum. (2/17/2023)
  • New ability: FUROR. (2/17/2023)
  • New ability: SIZEUP. (2/17/2023)
  • PULP now has an alternative condition to mangled head, that being five or more skull fractures. (2/17/2023)

Duress

Duress(Air Lord)
  • STRANGLE has been slightly slowed down. (12/20/2017)
  • The TAILWIND ability is now showing up in ablistings correctly. (12/28/2017)
  • GALE now delivers MANALEECH when it successfully strips shield. (2/2/2018)
  • EFFERVESCENCE will now notify the air lord when it affects someone, though it will not reveal which effect was conveyed. (2/7/2018)
  • Having 2 or more PRESSURE stacks now hinders DASH and similar abilities. (2/7/2018)
  • BUFFET damage has been increased vs denizen targets. (2/12/2018)
  • Increased the mitigation offered by TEMPEST. We might have to do more here depending on how this pans out. (2/12/2018)
  • SOAR no longer bypasses the ORB OF CONFINEMENT city improvement. (2/19/2018)
  • Slightly increased the damage of BUFFET when targeted at denizens. (6/7/2018)
  • BUFFET now relapses against the same target that it previously hit for additional damage after 2 seconds. (1/21/2019)
  • EFFERVESCENCE now gives a room wide message when it ends. This shows at all elevations. (1/21/2019)
  • BUFFET has had its damage reworked. It now does slightly less at base but scales off of the various smoke afflictions air lords can give as well as off of PRESSURE stacks. This is currently only the initial hit, the relapse remains a constant value and has not been changed. (2/3/2019)
  • Those in MISTRAL can now bypass unlocked doors with a channel. See the ability file for details. (3/12/2019)
  • EFFERVESCENCE now deals exclusively smoke balance knocks of various lengths. We'll see how this goes. (5/4/2019)
  • MISTRAL is no longer forceable. (5/4/2019)
  • STORMFRONT no longer has a cooldown for the Airlord to cast. See misc section for further details. (6/10/2019)
  • The channel time on SKYHAMMER has been reduced. (9/25/2019)
  • New ability: GUST. (12/26/2020)
  • SKYSIGHT now also conveys access to the VIEW command while the defence is active. (6/21/2021)
  • UPDRAFT now goes through prismatic barriers and magical shields. (1/20/2022)
  • PRESSURE now hinders SHINDO BOUNDING similar to other leap style abilities. (3/6/2025)

Elementalism

Elementalism(Magi)
  • DIAMONDSKIN has had its defence vs denizens slightly increased - player mitigation regains unchanged. (10/4/2017)
  • Magi's PVE damage has been increased. (10/4/2017)
  • HOLOCAUST now has a chance to set people that it hits onfire. (12/28/2017)
  • MAGMASPHERE has been added to the skill. We are pondering a water one too, air will remain strictly the province of sylvans. (12/28/2017)
  • MAGMASPHERE now has a specially coloured message, similar to holocaust. (7/8/2018)
  • MAGMASPHERE will now always break at least one limb upon detonation. (5/9/2019)
  • TRANSFIX can now be cast with one free arm. (6/7/2020)
  • CATACLYSM ranged has had its range increased from 3 rooms to 5 (or in line of sight). (8/22/2020)
  • HELLFUMES no longer makes you hungry at such an extreme rate. (12/4/2020)
  • STONEFIST now conveys a gripping style effect in addition to its rather useless present functionality. (7/16/2021)
  • You may now RELAX STONEFIST to remove the defence. (7/16/2021)
  • Being journaled and similar now counts as offline for the purposes of FIRELASH targeted at RECLAMATION vines. (I.e. only takes two instead of five). (7/31/2021)
  • The fade timer on STONEFIST is no more. (7/31/2021)
  • You can no longer MUFFLE RETARDATION vibrations. (1/3/2022)
  • STAFFCAST now only requires one arm instead of two. (3/6/2023)
  • Massive changes to the skills, rereading all abfiles is advised. (11/15/2023)
  • FIRE RESONANCE has been changed at both minor and moderate levels. See the abfile for details. (1/19/2024)
  • SCRY now supports the SPHINX artefact power. (1/19/2024)
  • DEHYDRATE has undergone some significant additions. See the abfile for details. (2/20/2024)
  • Some spells have had there damage reduced. Specifically: FULMINATE, MUDSLIDE, MAGMA, and FREEZE. (2/20/2024)
  • DEHYDRATE now behaves as the abfile describes. (7/10/2024)
  • SUPPRESSION has been deleted. (7/10/2024)
  • CONFLAGRATE is now a pure fire spell, the air requirement has been removed. (8/2/2024)
  • ERODE now decreases all resonance on your person by one when it successfully strips something. (8/2/2024)
  • CALCIFIED SKULL now causes earth resonance to be increased by two levels on earth casts instead of one. This does not give both affects, only the affect for the level it lands on: its intended as a way to punish ignoring calcified skull to let you cycle into big earth resonance under it more quickly. (9/2/2024)
  • Casting EMANATE EARTH against someone with SERIOUS INTERNAL TRAUMA now slays them outright. (3/24/2025)
  • EMANATE EARTH now gives CALCIFIED TORSO instead of CALCIFIED SKULL. (3/24/2025)
  • ERODE now takes an optional [MAINTAIN] argument, to preserve your resonance with the Elemental Planes instead of decrementing them (decrementing is still the default). (3/29/2025)
  • SKIN defences are no longer strippable. (4/2/2025)
  • Basic elemental attacks have had their damage reduced a little across the board. (8/30/2025)
  • Emanations (except earth which is already about where I'd want it) have had their damage increased slightly to offset this. Essentially, the constant damage is lower but the periodic burst is higher, should be easier to work around for more fragile people. (8/30/2025)

Emulation

Emulation(Psion)
  • You may now ENACT COMPANION DISMANTLE to destroy an animated servitor. (2/3/2019)
  • COMPANION servitors now incur a balance cost when commanded to act when in the same room as the Psion. Remote remains balanceless, as their is a restation cost in that case. (3/12/2019)
  • The change to make SERVITOR ACT consume balance has been changed to a cooldown. It still requires balance, but no longer consumes it. (3/27/2019)
  • LIGHTBIND has had 3 seconds shaved off of its duration. (5/4/2019)
  • LIGHTBIND now has a per target cooldown - in practice this works out to be about 2.5-3.5 seconds after lightbind naturally fades. (5/4/2019)
  • GUIDED STRIKE has had its duration increased from five minutes to six minutes. (6/10/2019)
  • DESTRUCTION has had its chance of doing the various different types of effects adjusted somewhat. (6/26/2019)
  • DESTRUCTION no longer works in room - it is strictly a line of sight attack now. (6/26/2019)
  • Rejoice, for I have removed the timed aspect of GUIDED STRIKE. (9/25/2019)
  • There is now a third party message when LIGHTBIND is cured. (10/13/2019)
  • You can now BARTER for the endurance of others, though it is twice as expensive to do so. (12/2/2019)
  • Reduced the damage on the most common case for DESTRUCTION a little. (8/22/2020)
  • LIFEBOND can no longer be forced. (5/25/2021)
  • DESTRUCTION damage has been toned back - this was never balanced around the assumption everyone could go int psion without a drawback, which is now the case. (7/12/2021)
  • DESTRUCTION now correctly checks all intermediate rooms for walls, not just the initial room. (7/12/2021)
  • PAINSHIFT now has a 3p message when it activates. (7/31/2021)
  • PAINSHIFT now has a look message in room similar to deliverance etc. (7/31/2021)
  • LIFEBOND now includes the caster's name in the defence line. (11/30/2021)

Enchantment

Enchantment

Not currently mapped to a class.

  • GEM OF NEGATION now has a 30 minute per person cooldown. (4/24/2021)
  • STAR SIGILS now are slightly faster to throw and their glow lasts longer. (7/12/2021)

Evileye

Evileye(Apostate)
  • WILLPOWER costs on EVILEYE have been reduced. (5/22/2018)
  • Only the FIRST stare in a DEADEYES attack will now be influenced by clumsiness, similar to other combo attacks. (12/28/2018)
  • COWARDICE will no longer cancel tumble on hindered opponents. Note that the old functionality can still be achieved with comboed screech: I feel the opportunity cost of this is high enough that it is fine to retain. (1/21/2019)
  • BLEED has had its PVE damage increased. (10/31/2019)
  • Losing old PEACE hasn't really worked out well. This ability now gives that once again. We might removed CONFUSION to keep this balanced. (3/31/2021)
  • SICKEN no longer gives paralysis: it is now manaleech->slickness->damage. (8/20/2021)
  • The PARALYSIS stare has made a not so triumphant return. (8/20/2021)
  • The STARE/DEADEYES line has been changed. (12/6/2021)
  • DEADEYES is now learned much earlier in the skill. (3/21/2023)
  • CONFUSION is no longer masked. (1/9/2024)
  • Evileye now correctly unmasks the hinder affliction in the event of a failure. (9/15/2025)

Excision

Excision(Paladin)
  • FLARE has had its cost reduced. (5/17/2022)
  • New ability: CONDEMN. (6/13/2022)
  • ARC now does 30% less damage against targets who have the preaching defence when the paladin has the RETRIBUTION defence active. (10/30/2022)
  • HELLSIGHT is now significantly less costly when used against a target you are CRUSADING against. (1/8/2023)
  • CRUSADE has had its balance time reduced to three seconds. (3/6/2023)
  • The costs of CRUSADE and SCOUR have been reduced. (3/6/2023)
  • FERVOUR is no longer strippable. (4/17/2023)
  • FLARE has had its cost reduced to 5% wrath. (4/17/2023)
  • SCOUR has had its cost reduced to 5% wrath. (4/17/2023)
  • The RETRIBUTION, FERVOUR, and DAWNHAND defences are now considered non-aggressive to raise. (4/17/2023)
  • New ability: STOKE. (5/9/2023)
  • New ability: WITHDRAW. (5/9/2023)
  • TENDERSKIN damage now has a deathsight. (5/9/2023)
  • The duration of CONDEMN has been increased. (5/9/2023)
  • HELLSIGHT no longer gives slickness alongside the HELLSIGHT affliction on cast. (3/29/2025)
  • CONDEMN has had its balance reduced (six seconds to four). Should help two h a little bit since you'll be able to roll into tenderskin a little faster. Still more to do here, but I think this is a good place to start. (9/4/2025)

Formulation

Formulation(Alchemist)
  • VAPOURISATION will now melt a random icewall if one is present when thrown at the ground. Note that this will only take place if one of its other effects do not - melting frozen ground and removing flood will always take priority. (4/20/2017)
  • Highly VOLATILE PETRIFYING compounds now convey a version of the IRONFORM defence that expires after five minutes. Low volatility versions of the compound continue to convey a version of the defence that lasts indefinitely. (7/10/2017)
  • You may now ADMINISTER NUTRITIONAL to other adventurers. (7/10/2017)
  • Fixed an issue with MAYOLOGY where successive kills could push you over the original maximum mayology duration. (8/3/2017)
  • MAYOLOGY now has a 5 minute cooldown between uses. We may increase or decrease this depending after some monitoring of the situation. (10/4/2017)
  • MAYOLOGY now periodically damages the user every five seconds with a message to the room indicating that the enhanced state is present. (10/4/2017)
  • The passive damage to the alchemist while under the influence of MAYOLOGY is now multiplied by the number of people with MAYOLOGY active in their room. (3/26/2018)
  • CONCUSSIVE now diminishes in potency for each person it throws from a location. So each subsequent person has a less likely chance of being thrown, essentially. (4/20/2018)
  • INCENDIARY ticks will no longer trigger deliverance. (4/20/2018)
  • MAYOLOGY now extends your herb and elixir balance when it is active. (4/20/2018)
  • The CORROSIVE compound now has a much greater chance to fire if thrown in room. This is not necessarily 100% (as some compound alterations can influence this significantly), but in most cases it is now vastly superior. (5/22/2018)
  • MAYOLOGY now only modifies the balance and equilibrium times for physiology and alchemy abilities. (6/1/2018)
  • HOMUNCULI now explode upon both the activation of MAYOLOGY and the periodic ticks of damage that occur. (1/21/2019)
  • MAYOLOGY now will credit the person who has the highest impact on the fight against the alchemist when they die... if they're alive. (3/21/2023)
  • You can no longer throw phials into indoors rooms while flying, you fiends. (3/6/2025)
  • CONCUSSIVE now derives several benefits depending on how you've altered it using the ALTERATION ability. High POTENCY will cause the alchemist who threw it to have their mass always ignored when determining whether they should be thrown or not, but the other benefits are left as an exercise for the scientists among you to discover. (3/15/2025)

Gathering

Gathering

Not currently mapped to a class.

  • The chance for EGGS and MILK is now equal. (4/16/2017)
  • The chance to gather gold flakes alongside clay has been increased. (11/14/2019)
  • Most corpses will now yield less FAT when butchered. (3/6/2023)

Groves

Groves(Druid, Sylvan)
  • Increased WILDGROWTH to the same hinder chance as other room hinders. (10/4/2017)
  • You can now refresh the timer on PANACEA while its already up. (12/5/2017)
  • GROVE RESURRECT has had its cooldown reduced to 7 minutes, down from 30. (12/28/2017)
  • The GROVE RESURRECT cooldown now persists through logging off. (12/28/2017)
  • PANACEA now ticks faster if initiated when in VIRIDIAN form by a sylvan. It remains unchanged for druids. (5/22/2018)
  • LIGHTNING will now show a message when it is blocked by an intervening timewell (7/8/2018)
  • Sped up REJUVENATION. (12/28/2018)
  • TEND now adds a flat amount of sunlight energy (2000) to the grove rather than 10% of the current amount. This can still go above the cap and has the same cooldown as previously. (12/30/2020)
  • PANACEA and VIGOUR have had their durations increased. (2/18/2021)
  • Forest-sourced LIGHTNING is area wide once again, when targeting a forest enemy. (3/31/2021)
  • GROVE LIGHTNING has had its damage increased. Its not back to where it was before the last nerf, but it is now more on par with other similar abilities. (5/25/2021)
  • WILDGROWTH now has a chance to fire against elevation changes. (5/25/2021)
  • Slightly sped up the tick rate of PANACEA when in VIRIDIAN. (6/30/2021)
  • ELEVATE on self now respects VERTIGO. (Yes, this probably needs more changes, but this was more unintended behaviour than anything else.) (7/2/2022)

Guards

Guards

Not currently mapped to a class.

  • Moving rooms will now clear guard summoning. (8/3/2017)
  • Summoning guards now clears on initiating astralform, blackwind, phase, and spiritwalk. (8/3/2017)
  • The bug permitting the stacking of guard summon timers to summon multiple guards at once has been fixed. (8/3/2017)

Harmonics

Harmonics

Not currently mapped to a class.

  • PERCUSSIA now stuns everyone in the room except the bard, rather than just the bard's personal enemies. (10/4/2017)
  • Positive harmonics will now benefit those people that have you lusted as well as your standard allies. (10/4/2017)
  • SYMPHONY has been added to the skill. (1/8/2018)

Healing

Healing

Not currently mapped to a class.

  • AIRDISRUPT has had its effect changed to deal health and mana damage on hellsight ticks, rather than on attempts to smoke. (3/26/2018)
  • BEDEVILAURA now only requires the spirit channel to put up. (3/26/2018)
  • FIREDISRUPT is no longer focussable. (3/26/2018)
  • New ability: SERENDIPITY. (3/26/2018)
  • SPIRITLASH no longer scales off of aff count. Rather, you may now SPIRITLASH <target> <element> to deliver various effects if that elements disrupt is present on the target. (3/26/2018)
  • Trying to heal someone who is not present now incurs a short healing balance knock. (3/26/2018)
  • SPIRITLASH has been sped up. (4/20/2018)
  • New ability: BENEDICTION. (6/7/2018)
  • EARTH SPIRITLASH can now be targeted at the ARMS or LEGS. If not specified, it remains random. (12/28/2018)
  • When DIAGNOSING someone that isn't yourself you may perform such while off balance/eq. This naturally still respects the diagnose cooldown. (12/28/2018)
  • The skill has been deleted. (2/16/2019)

Hypnosis

Hypnosis(Serpent)
  • Cleaned up some interactions between hypnotise and mesmerise, where they could often interfere with one another. There is likely still more to do here, but the situation should be somewhat improved. (11/15/2023)
  • DSTAB MAKARIOS CURARE KALMIA IMPATIENCE to dstab curare+kalmia and suggest impatience. (5/1/2025)
  • DSTAB MAKARIOS CURARE KALMIA SEAL 3 to dstab with curare + kalmia and seal a trance for 3 seconds. (5/1/2025)
  • Note: this possesses illusion functionality, so you can impulse then bite off equilibrium. (5/1/2025)
  • Seal has a minimum time of one second and the tickrate drops to a fixed three seconds. Fixed in this case means the inate randomness to hypnosis tickrate is removed in this situation. (5/1/2025)
  • Sub bite/flay for dstab as appropriate, it all works. (5/1/2025)
  • There is now a cooldown (starting upon snap) before a new trance may be secured against a target. This cooldown starts at the beginning of the trance and not the end as to incentivise longer hypno chains and to mitigate the ability to keep someone in hypochondria hell. It is short and is not intended to be overly intrusive, so longer hypno chains will notice it very little if at all. (6/18/2025)
  • LETHARGY has been swapped with nausea as a suggestion. (7/31/2025)
  • SNAP can now be processed inline (i.e. DSTAB MAKARIOS CURARE KALMIA SNAP). (9/15/2025)
  • SNAP now requires and incurs equilibrium, similar to suggest. (9/15/2025)

Ignition

Ignition(Fire Lord)
  • The flat damage component of FLAMEWHIP has been reduced. (12/20/2017)
  • Added TORCH to the skill. (12/28/2017)
  • FLAMEWHIP has had its damage slightly increased. (1/8/2018)
  • FLAMEWHIP when modified by primalwill now flares a brand twice if present, and gives paralysis+sensitivity (as per its health requirements) if no brand is present. (1/8/2018)
  • BRAND now has a different message when flared at its maximum possible number of stacks. (2/2/2018)
  • FLAMEWHIP has had its willpower cost reduced when targeting denizens. (2/2/2018)
  • FLAMEWHIP will now deliver PARALYSIS and SENSITIVITY if the target lacks the TEMPERANCE defence. (2/2/2018)
  • Passing through a FIREWALL when LEAVING a room with a CRUCIBLE in it will deal 25% more damage on the firewall effect to non Fire Elementals. (2/2/2018)
  • The spark requirement for NOVA has been reduced from MAJOR to MODERATE. (2/2/2018)
  • When moving from your CRUCIBLE to an adjacent location via COMET, your crucible shall move into that new location assuming another crucible is not already present in the new location. (2/2/2018)
  • FLASHPOINT SEVER has been added. (2/7/2018)
  • STREAM has had its damage increased. (5/4/2019)
  • VAPOURISE now flares brands when it successfully strips a magical shield. (5/9/2019)
  • COMET now stuns a target not protected by the frost defence. This stun is somewhat longer than the one conveyed via PRIMALWILL, but the two do not stack. (6/10/2019)
  • LASSO now gains the PRIMALWILL balance disrupt in the event it is used on someone not protected by the frost defence. (6/10/2019)
  • LATENCY now strips frost for fifteen seconds, rather than ten at the low level brand thresholds. The higher level strips remain at twenty and thirty seconds. (6/10/2019)
  • NOVA now has a new deathsight. (6/10/2019)
  • SLOUGH and the TREE tattoo will no longer cure the ABLAZE affliction when in Fire Lord form. (6/10/2019)
  • VAPOURISE is now twice as fast against a target lacking the frost defence. This might need further adjustment, but we'll see. (6/10/2019)
  • BLISTER now applies its movement damage for each room moved via DASH style skills, rather than just once. (6/26/2019)
  • BLISTER now does some damage in addition to giving the affliction. (6/26/2019)
  • New ability: ASHRAIN. This is intended to function as the transcendent ability for Fire Lords, as they were somewhat lacking in this department. (6/26/2019)
  • CREMATION has had its cooldown reduced from thirty minutes to ten. (9/25/2019)
  • CREMATION now only applies its cooldown if it successfully forces the target to embrace death. (9/25/2019)
  • You may now only have one CREMATION on a person at a time, in light of these changes. (9/25/2019)
  • CREMATION has had its spark requirement reduced. (11/14/2019)
  • BLISTER has been sped up and its damage reduced. It should come out at around the same DPS. (7/19/2020)
  • WILDFIRE no longer scales so aggressively with number of exits. (7/19/2020)
  • CHAR no longer has the previous primalwill effect: instead it now does less damage when INVOKEd but has a significantly faster balance in that case. This should create more opportunity to capitalise off of the afflictions. (8/22/2020)
  • New ability: EXTINCTION. (12/26/2020)
  • COMET is now a line of sight attack rather than adjacent only. (5/25/2021)
  • Comet now bypasses shield, but does not break it. (5/25/2021)
  • You may now ASHSTEP on the plane of fire as if there is a permanent ASH RAIN. (1/3/2022)
  • Spark decays slightly slower now. (1/20/2022)
  • The cooldown on BLISTER firing on movement has been reduced. (1/20/2022)
  • Your CRUCIBLE will now move with you if you ASHSTEP from it to a new location. (3/29/2025)
  • FLAMEWHIP now has firelash functionality against RECLAMATION VINES. (6/6/2025)

Jewellery

Jewellery

Not currently mapped to a class.

  • CRAFT now pulls commodities from your rift. (12/5/2017)

Kaido

Kaido(Monk)
  • TRANSMUTE has had the 1000 health cap removed - the cap is now however much health you are missing. This change is to lower scripting burden and not intended to impact mechanical viability in any way, so the cap is still 1000 if being FORCED to TRANSMUTE. (10/11/2017)
  • SURGE has had its duration increased and cost decreased. (5/4/2019)
  • KAI CHOKE has had its damage significantly reduced against targets without one of: a damaged/mangled head, a damaged/mangled torso, or mind clamp. (8/21/2019)
  • CHOKE ranged has had its range increased from 3 rooms to 5 (or in line of sight). (8/22/2020)
  • The penalty to kai choke has been reduced when the bonus conditions are not met. I felt this had swung the skill too far the other way. (9/30/2020)
  • Kai generation for fashioning has been increased. (6/19/2021)
  • Kai generation from various twoarts and two handed knight attacks has been increased. (6/19/2021)
  • New ability: BURST. (6/19/2021)
  • ENFEEBLE and CRIPPLE auras have been separated. Functionally this has a few implications: (2/15/2022)
  • TRANSITION can now be used off balance/equilibrium. (1/9/2024)

Knight terts

Knight terts

Not currently mapped to a class.

  • REPORT can now take an optional location argument FALCON REPORT LOCATION for instance. This will tell you the location of your loyal regardless of if it is tracking or not, but when specified this will incur an equilibrium cost. (2/16/2022)
  • REPORT will now show the health of the target your loyal is attacking as well as the one they are tracking (track is checked first, then slay). (2/16/2022)

Malingity

Malingity(Infernal)

No changes recorded.

Memorium

Memorium(Pariah)
  • ENSORCELL now wipes your EPITAPH when used. (3/10/2021)
  • FISSURE no longer will trigger EXPOSE. (3/20/2021)
  • SANGUINEHAND now fires on WRACKs that the target survives (against players only, naturally). (5/25/2021)
  • WRACK now does more damage for each plague that is present upon a target. (5/25/2021)
  • WRACK now has a deathsight. (5/25/2021)
  • You may now CRUX CLEANSE to clean your knife of blood. (5/25/2021)
  • FISSURE can now be used to start an EPITAPH. It functions as previously if an EPITAPH has already been started. We'll see how this plays out and assess. (6/19/2021)
  • HEARTBEATED logographs now respect shield when they fire. (6/19/2021)
  • SERPENT is now unique among logographs in that it has a cooldown on how often it can be heartbeated. (6/19/2021)
  • New ritual: THE RITUAL OF SUBVERSION. This might get... interesting. (2/22/2022)
  • FISSURE now exposes your target when used with an epitaph with a length higher than three. (4/17/2023)
  • SHIELD has had its formula reworked. The mitigation it offers is slightly higher across the board and more of the bonus is conveyed in the first four int points passed 12 (so you get more benefit going from 12-16, then the subsequent points convey less - but you come out the same or better than previously still). (4/17/2023)
  • TRANSPOSE now resets any active epitaph chain when used. (4/17/2023)
  • HEARTBEAT FISSURE is no longer stopped by shield for... obvious reasons. (5/9/2023)
  • EPITAPH speed bonus is now capped at 1.7 seconds before mods, rather than 1.65 seconds. (9/20/2023)
  • EPITAPH chain timeout vs players has been increased from five seconds to six. (1/9/2024)
  • LEECH is now a twelve second tick, up from ten. (1/9/2024)
  • The JARS_CAPACITY artefact power now also increases blood yield by three as well as its current benefit for jars. (1/9/2024)
  • Tracing will now EXPOSE targets at one instead of two traces while in sandy locations (eternity, desert, etc). (1/19/2024)
  • BEAR added to SCALES transitions. (3/15/2025)
  • SCALES removed from NEST transitions. (3/15/2025)
  • SCALES removed from SCARAB transitions. (3/15/2025)
  • SKEIN added to NEST transitions. (3/15/2025)
  • SKEIN removed from SCALES transitions. (3/15/2025)
  • Some explanation for the above: this is to give pariah better access to both of the core hinders (clumsy/weary) early in the fight progression. I don't envision any more need for transition removals now, so this is almost certainly the final version now sans logograph additions down the line. So to Pariahs, its a buff, but probably annoying in the immediate to update. As with all things of the sands, power comes at a price... (3/15/2025)
  • New ability: QUARREL. A bit of explanation here: I originally approved Pariah's to use artefact bows, but really did not like the flavour implications. So they get a LoS ability instead and it will scale its damage to any artefact bow with shooting in your inventory. A little different to normal but keeps the original intention intact. The default damage/speed/accuracy is equivalent to a darkbow using SHOOT. (3/23/2025)
  • SHIELD LOGOGRAPH is no longer strippable. (4/2/2025)
  • New ability: BLASPHEMY. Essentially just a one command way to combo tracing and pestilence. (8/12/2025)

Metamorphosis

Metamorphosis(Druid, Sentinel)
  • Many of the hydra abilities that did not generate kai now do and also hit deliverance. (4/16/2017)
  • DRUID PVE damage has been increased. (10/4/2017)
  • MAUL now does more damage against denizens, and scales with strength. (11/8/2017)
  • SCRATCH now does more damage against denizens, and scales with strength. (11/8/2017)
  • AMBUSH has been slightly sped up. (4/20/2018)
  • MIGHT has been sped up. (4/20/2018)
  • Morphs with the DIG power can now dig in digsites without a shovel. (7/8/2018)
  • HYDRA BIND is now unique in that it costs both head balance and standard balance. This balance is relatively short to still permit bind to be used as a parry bypass tool, but it is my hope that this makes it less obnoxious to fight against (and less trivial to stack with other entangles). We will make further changes if this does not work out. (12/28/2018)
  • Moved TRUMPET to BALANCE from EQUILIBRIUM. (12/28/2018)
  • Sped up TRUMPET. (12/28/2018)
  • In light of sentinel's increased affliction pressure, PETRIFY now requires five afflictions instead of four. The list remains unchanged. (10/4/2019)
  • PETRIFY no longer requires the afflictions to be given exclusively by the sentinel. I am moving this to the same model as enlighten and will balance these with similar limitations going forward unless something fundamentally changes with how the classes function. (11/28/2020)
  • TRUMPET no longer disrupts: disrupt has been replaced with sensitivity and now correctly only applies this if they're prone rather than on the prone as well. (2/18/2021)
  • VERTIGO now contributes towards the requirements for PETRIFY. (2/18/2021)
  • PARANOIA is no longer a petrify affliction. (2/21/2021)
  • TRUMPET has had the sensitivity application reverted back to disrupt, but only in the case when TRUMPET is used against an opponent not at the ground elevation. Essentially, this has been fully repurposed to an anti flying/trees tool. (3/10/2021)
  • The change to VERTIGO has been reverted: paranoia is once again a petrify affliction while vertigo is not. (3/10/2021)
  • You will no longer attempt to MORPH and thus incur endurance and mana costs when trying to morph into a form you are already in. (4/3/2021)
  • STAMPEDE now loses the user's entourage upon initiation. (5/25/2021)
  • Various ways to preserve your group 2 hydra window beyond the balance of the group 1 ability balance have been fixed. (7/16/2021)
  • (Druid): BLAZE now has an additional function, permitting situational parry bypass. See the abfile for details. (1/3/2022)
  • (Druid): HYDRA clamps have had their limb damage reduced from 30% to 24%. (1/3/2022)
  • (Druid): New wyvern ability: FRENZY. This one is a big change, see the abfile for details. (1/3/2022)
  • Forest enemies now lose all of the benefits from the TRUEMORPH ability. (1/3/2022)
  • CURARE is now in the list of venoms that HYDRA morph can SECRETE natively. (1/14/2022)
  • New standalone HYDRA ability: FUROR. (1/14/2022)
  • You can no longer THROW weapons when in HYDRA morph. This should only apply to weapons, not to things like boomerangs/bombs/etc. (1/14/2022)
  • WREATHE no longer resets the flame building timer on use. (3/30/2022)
  • MAUL vs denizens has been sped up. (2/10/2025)
  • Augmented WYVERN MAULs will now bypass shield of absorption style effects against prone targets. (3/6/2025)
  • (Sentinel): New JAGUAR power: BLOODSCENT. (3/20/2025)
  • (Sentinel): New jaguar power: DISCERNMENT (note: longer eq than other discern style abilities). (3/20/2025)
  • MAUL has been sped up slightly in PVE. (8/30/2025)

Misc

Misc

Not currently mapped to a class.

  • Loyal (alive) mobiles such as minipets, mounts, and artefact pets will no longer fall out of your inventory upon death/quitting/etc. (4/16/2017)
  • SOULFIRE CRUCIBLES will now go out on starbursts caused by themselves firing as well as starbursts caused by external sources. (4/16/2017)
  • The AMNESIA ticks from the CONCUSSION affliction are now masked if the concussion is masked (so will not show up on affliction messages or gmcp). If the concussion is unmasked (i.e. from DIAGNOSEing or PREDICTing), the amnesia ticks will also be unmasked. (4/16/2017)
  • The class balance and class resource prompt settings will now show Terminus balance status and amount of Aeonics age respectively when in the Depthswalker class. (4/16/2017)
  • You may no longer manually fill vials from your rift if prone or if you have two broken arms. The automatic refill that occurs when you use up the last sip/application in a vial will still occur. (4/16/2017)
  • All forms of targeted corpse-based resurrection now share a 2 minute cooldown. This is on the target, not on the person doing the resurrecting. (4/20/2017)
  • Consecutive arrows in a small window will now do progressively less damage. This is highly experimental. (4/20/2017)
  • There is now a five second cooldown on CLUMSINESS firing. This is also experimental. This required us to move clumsiness handling onto a new system, so if you notice anything strange (such as certain attacks not being influenced by the cooldown), please bug it or message me. (4/20/2017)
  • Rift capacity has been increased for INGREDIENTS. (6/12/2017)
  • New font power: SENSE. Shows the locations of everyone in the city and their association to the city (citizen, enemy, neutral). Bypasses most forms of hiding, but does not bypass incorporeal status (blackwind, astralform, phase, and spiritwalk). This -does- bypass VEILED status. (7/10/2017)
  • The DECAY font power has had its cost reduced. (7/10/2017)
  • You may no longer use atlatls in the arena. (8/3/2017)
  • The CLUMSINESS internal cooldown has been reduced from 5 seconds to 4.5. (9/23/2017)
  • LUCRESCENT NUTS now last for 2 hours instead of 1. (10/4/2017)
  • Removed the ability to have multiple gems of transmutation (this includes a level 1 and a level 2, multiple level 1s, multiple level 2s, or any variation there of). People who have these should contact me for either a free upgrade to a level 2 from level 1 or a 75% trade in of their additional gem. If you've purchased an additional gem in the last six months, we'll offer a 100% tradein on said gem. (10/4/2017)
  • The cooldown on CLUMSINESS has been removed. (10/4/2017)
  • The STOP command can now be used while in aeon without resetting the sluggish timer. (10/11/2017)
  • All the various forms of FEAR now cancel tumble before the valid movement checks. So for instance if you rush about in fear but are paralysed/have broken legs/etc, the tumble will now be interrupted whereas previously it would not be. (10/13/2017)
  • TRAMPLE via the ARACHNIDEYE talisman now only breaks two limbs all of the time if the target is prone. Otherwise it will always break one and have a chance to break 2. (10/13/2017)
  • ASSESS with health inspector now has a 1 second cooldown, but can now be performed off balance/equilibrium. (11/8/2017)
  • Army leaders can now claim up to THREE bounties. Army members of the FOURTH rank or higher can now claim up to TWO bounties. Everyone else can still claim up to a maximum of ONE bounty. (11/8/2017)
  • Charging organisational enemies with crimes is now logged to said organisations logs automatically. (11/13/2017)
  • The NORTHEAST exit for ATAVIAN WINGS has been moved. (11/13/2017)
  • The issue where you could only throw CUBE SIGILS adjacent by ID has been resolved. You'll now only throw at ground if specifying AT GROUND or by not specifying a target as in THROW CUBE. (11/13/2017)
  • You can now use syntax similar to GET [SLITH] in order to specifically get the corpse of Slith if possible. This should work for all commands that refer to corpses. (11/13/2017)
  • BALDRICS can now hold up to two weapons. (12/5/2017)
  • LETHARGY and ADDICTION have been swapped in the HYPOCHONDRIA delivery progression. This means LETHARGY is now the third affliction given while ADDICTION is the second. (12/5/2017)
  • The periodic HYPOCHONDRIA ticks have had a slight reduction in frequency. (12/5/2017)
  • Cities may now request to purchase a furnishing workshop via PATRON REQUEST. (12/28/2017)
  • LEGION LIST now outputs your squads in numeric order, sorted by their ID. (12/28/2017)
  • The CURSEWARD defence now drops on aggressive actions. (12/28/2017)
  • Several elemental lord attacks that bypassed reflections and didn't generate kai have been fixed. (1/8/2018)
  • GEMS OF TRANSMUTATION now work when in Elemental form. (2/2/2018)
  • COALESCE can now take you from your home Elemental Plane to outside the cave on Prime. This takes twice as long as going from Prime to Elemental. (2/7/2018)
  • DIVE no longer acts as a bypass method for the TENSION affliction. (4/20/2018)
  • Improved how serverside curing handles the speed defence. (4/20/2018)
  • In light of the delay on speed being stripped, speeds time to come up as been halved to maintain the status quo for these mechanics. This does have some consequences, but they're positive ones. (4/20/2018)
  • Various room hinders now fire less aggressively if the caster is out of the effect's room. Those affected are: AEONICS DISTORTION, DEVOTION PIETY, NECROMANCY GRAVEHANDS, and SUBTERFUGE PINSHOT. (4/20/2018)
  • SERVERSIDE CURING will now raise SELFISHNESS when prone. (6/1/2018)
  • The MIND WARDEN trait now functions the same as HEALTH INSPECTOR, in that it does not require balance/eq to use but has an internal cooldown. (6/7/2018)
  • URN MOUNTS will always incur a balance when hitting room hinder, as with standard movement. (6/7/2018)
  • EVENTSTATUS now accepts an additional UNCOLOURED argument (e.g., ES DELOS UNCOLOURED). (7/8/2018)
  • When PLUCKing feathers, you will now pull all at once. (7/8/2018)
  • Worn clothes that were already visible when carrying a shimmering orb can now be examined more closely. (7/8/2018)
  • The critical hits generated via the MATIC legend card will no longer be modified by the crucious paragon (and as a result will not occasionally be dropped down to obliterating critical hits, they'll always be annihilating or higher). (1/31/2019)
  • The number of soldiers that must be present in a raid to prevent the timer ticking down twice as fast has been reduced from FIVE to TWO. (1/31/2019)
  • Relaxed the command limitations on the underworld shroud talisman channel somewhat. (2/3/2019)
  • The underworld shroud talisman being active now has a chance to block your presence on FULLSENSE. (2/3/2019)
  • Magic travelblock effects (DURESS STORMFRONT and the PAZUZU legend card) now apply a five minute cooldown to the room. This applies to both, so if someone stormfronts you cannot immediately chain a pazuzu card when it ends. (6/10/2019)
  • The delay on the SPEED defence coming up has been increased to 3 seconds, up from 2.5. (6/10/2019)
  • All class-based illusion skills have had their default illusion length raised from 160 characters to 250. (6/26/2019)
  • Golden phials now have a tradein value (they'll trade in for 50 bound credits via PROMO TRADEIN). (6/26/2019)
  • WORLDBURN will now require a shrine to be huge for it to effect in said shrine's influence. It can be started from any shrine still. (6/26/2019)
  • GEMS OF CLOAKING now last for 20 minutes with a 2 hour cooldown rather than 10 minutes with a one hour cooldown, to permit more useful useage of the concealment window. (7/28/2019)
  • The PEACE affliction is now focusable. (8/21/2019)
  • ATLATLS now require at least 5 rooms of distance between you and the target at the time of throwing. Once its in the air distance isn't a factor anymore. (8/24/2019)
  • Auction veil items now only work for the owner. (8/24/2019)
  • The YEARN dagger now decays in stasis containers/stockrooms. If you find a way to avoid the decay of these, please file a bug report. (8/24/2019)
  • ENTERing artefact tents now respects room hinder. (9/25/2019)
  • The SILVERY TANK OF ENTICEMENT now respects balance/equilibrium. It can still pull prone individuals. (9/25/2019)
  • WRAITH SHACKLES now have a shorter balance time to use. (9/25/2019)
  • Your per descriptor mastery is now displayed on the descriptors output. (9/25/2019)
  • You can no longer IMPLANT totems in tents. (10/4/2019)
  • You can no longer raise shrines in tents. (10/4/2019)
  • You can now DISASSEMBLE other people's tents. There is a ten second interruptable channel for doing this if the tent does not belong to you. (10/4/2019)
  • You can now DISASSEMBLE tents with non takeable items in them. If you find some special untakeable items that let you persist a tent, please let me know. Takeable items still prevent tent disassembling. I do acknowledge this allows people to persist tents by dropping something in them during combat, but I feel letting people disassemble tents with takeable items in them creates too many potential issues. (10/4/2019)
  • You can now DISASSEMBLE tents with people in them. The people are kicked out into the outer room on this happening. (10/4/2019)
  • Most non weapon-based classes have had their PVE damage increased. In some cases this is fairly significant, in others it is relatively minor. (10/13/2019)
  • Runewardens no longer do more PVE damage than paladins and infernals (infernals and paladins have been brought up, runewarden has not gone down). (10/31/2019)
  • Sylvans and priests have had their PVE damage increased across the board. (10/31/2019)
  • The sword and shield and two handed knight specialisations have had their damage increased in PVE. (10/31/2019)
  • YEARN daggers now knock a month of their decay time off each time they're used to sense a victim. These were intended to be much more transient than the relic equivalent. (12/2/2019)
  • You can now form a bubble via the frogskin talisman in a watery location that isn't underwater, though this method has a five minute cooldown (this cooldown does not prevent forming underwater as is currently possible). (12/2/2019)
  • Elemental Lords can now PARRY without a weapon. (6/7/2020)
  • The firetank talisman WREATHE ability has had its cost decreased by a third. (6/7/2020)
  • Dormant people are now omitted from bounty listings by default. You can view them by appending ALL to the end of the list command. (7/19/2020)
  • Drawing LEGEND CARDS will now unphase you before the effect activates. (7/19/2020)
  • Entourages (both player and otherwise) will no longer belost upon ENTERING sewer grates. (7/19/2020)
  • The AMA-MAALIER legend card no longer prevents elevation changes. (7/19/2020)
  • You can no longer use WANDS OF REFLECTION if you are prone with a broken leg. Having either of these conditions in exclusion remains as before. (7/19/2020)
  • Blademasters can now wear SCALEMAIL up from RINGMAIL. (8/22/2020)
  • Critical hit carryover from the MAYA FIGURINE talisman has had its window of opportunity increased by 3 seconds. (8/22/2020)
  • The FASTER_INSCRIBING artefact power now increases the maximum number of tarot cards you can inscribe in a batch by 20. (8/22/2020)
  • The GILDED BIT talisman effect now has a 20 minute cooldown and cannot be activated from a city that is not your own. It can be used from outside city limits as previously in all cases. (8/22/2020)
  • The ORB OF CONFINEMENT improvement no longer blocks flight and duanathar 100% of the time: it now functions as a standard room hinder effect where these too actions are concerned. It functions as before in the case where you are attempting to fly in and out of the city proper. (8/22/2020)
  • Urn mounts now have the same health as pathfinders, and calling them incurs the balance along with initial creation (though slightly less). (8/22/2020)
  • The aggression cooldown has been lowered to 8 minutes from 10. We may reevaluate this, but I think this is a reasonable reduction with still leaving class switching as nontrivial mid conflict (which is by design). (9/3/2020)
  • You can now utilise DASH and similar skills while massed so long as you are wearing a shackle artefact (or themed equivalent). (9/25/2020)
  • Daggers, both standard and artefact versions, have been made faster. (9/30/2020)
  • When you RUB urn artefacts, if your mount has been slain it shall now tell you how long until you can summon a new one. (9/30/2020)
  • If a shrine loses CONSECRATION due to WORLDBURN being activated, re-consecrating it in the window afterwards no longer conveys protection from DESECRATION. If said shrine was already DESECRATED before the worldburn is activated, CONSECRATION works as before. I'll keep an eye on this to see if more changes are needed. (12/4/2020)
  • The level 2 ILLUSIONS artefact power (the one conveyed via the LIGHTSPIRE artefact) now gives a bonus to the illusion detecting aspect of LIFEVISION. This does require you have the lifevision defence. (12/4/2020)
  • TSOL'AA now recover faster from SWING UP/DOWN in forests. (12/30/2020)
  • DIZZY has had its success rate raised from 20% to 25%. (2/18/2021)
  • STUPIDITY SECRETS will no longer be a valid stupidity reaction while paralysed. (4/3/2021)
  • FIRELASH now functions as a counter to thornwalls. It takes three firelashes to drop a wall within a one minute span: these do not need to be from the same person, though do need to be from the same side of the wall. (4/19/2021)
  • MASOCHISM ticks are now treated as a hostile action where REFLECTIONS are concerned. I.e. a masochism tick will clear your reflections. (5/1/2021)
  • The amount of limb damage dealt is now indicated to the attacker. This does not apply for limb damage dealt at a non local scope as of this time (i.e. LoS limb damage is not indicated). (5/1/2021)
  • Checks that modify how various abilities function if a necromancer is in the room no longer accept blackwinded necromancers as valid. (5/25/2021)
  • HUSKMAKER has had its stats adjusted to be in line with a level three artefact spear. (5/25/2021)
  • HUSKMAKER now actually respects having a spear proficiency, so should no longer make you question where it all went so wrong whenever you try to use it as a weapon. (5/25/2021)
  • Moving constable guards will now charge active tanks during a sanctioned raid. The first five guards to a lesser extent than ones passed that point. Note: this includes hiring, and is determined on initiation rather than success. Failure to move guards -does- count. (5/25/2021)
  • New curing option: CURING FOCUS WITH/WITHOUTGUILT. Does basically what it says, if you set it to withguilt you'll focus while you have guilt (if you really want to for some reason) but most people will want to set it to withoutguilt and thereby serverside will not focus while you have the guilt affliction, avoiding ping dependent focus toggles clientside. (6/21/2021)
  • Some abilities were still working under old range constraints, having the 3 room limitation rather than 5. These have now been corrected: they include sublimation ERUPTION, runelore THURISAZ, tarot STAR and METEOR ARROWS. (6/21/2021)
  • Note these stronghold changes are not retroactive to avoid major disruption, but should self correct pretty rapidly. (6/30/2021)
  • SKETCH via the tome of muses now incurs a 90 second cooldown. (6/30/2021)
  • Stronghold troop capacity has been reduced from 480 to 400. (6/30/2021)
  • Strongholds now have a cap of 100 troops per room. (6/30/2021)
  • You can no longer witness shrines in cities or order territory you are enemied to. Functionally these are bounties for being the aggressor, which was never their intent. (6/30/2021)
  • EARRINGS OF SINOPE now operate under different rules based on if the initiator and target are in the same local area. (7/2/2021)
  • People's current class is now visible on HONOURS. (7/2/2021)
  • WALKTO will now utilise GLIDE when in DRAGONFORM. (7/4/2021)
  • Added FORAGER DISMISS. Note: you may not dismiss foragers out on deployment. (7/12/2021)
  • Having either the CHARGESHIELD or CIRCULATE defence will cause the confusion eq penalty to be reduced from 50% to 30%. (7/12/2021)
  • PREVAIL is now more like DRAGONFORM in terms of what it preserves: vibes, chaos entities, etc. If you discover anything that now preserves that clearly shouldn't or find a way to gain access to these preserved lesserform defences/resources/etc, let me know ASAP. (7/12/2021)
  • The BELL TATTOO defence now warns you when a phased serpent places a whisperstone in your location, though it does not tell you who did it. Unphased does not warn you, as there is already a message for when this occurs. (7/12/2021)
  • The lognote to cities when someone claims a bounty no longer indicates who claimed it. (7/12/2021)
  • The more specific information concerning bounties is now appended to the military log instead, so designated individuals still can quickly refer to it. (7/12/2021)
  • If you notice anything odd with movement after these changes, let me know - we had to move some things around. (7/16/2021)
  • New CONFIG option: ALLOWENEMYFOLLOW. This grants the situationally unwise ability to follow people into enemy territory who are not in fact enemied. You are responsible for your own deaths when turning this config on and there will be no experience refunds when the predictable occurs. (7/16/2021)
  • Since you could already do it with gmcp, you can now check abfiles for abilities in skills you don't know. You must be specific in this case (specify both skill and ability) rather than just specifying ability as you may with skills you know. (7/16/2021)
  • When a leader of a group lands, you will now see their entourage. You no longer need wonder where the other 12 came from. (7/16/2021)
  • You may no longer write in journals/letters/etc while either on a dangerous plane (Underworld, Annwyn, etc) or while being radianced. Not that anyone would do that. (7/31/2021)
  • LETHARGY has been reworked. It now disables the NIMBLE and QUICK WITTED traits instead of its former flat penalty to balance. (8/20/2021)
  • New command for practice arena duels: PREPME. This preps all your limbs to be one hit from breaking. We suggest you do not work under the assumption this will happen in a real duel. Note that this does not apply the limb reset timer, just for ease of use. (8/23/2021)
  • SELARNIA now always cures below ablaze. (10/3/2021)
  • You can now prioritise by affliction stack. For example: (10/3/2021)
  • Changing race will now recalculate your taken limb damage. So if you have 40% damage to your left leg, then change into an elemental lord, your left leg will recalculate to be 40% of your new max health's value. (1/3/2022)
  • Random cure abilities (tree, passives, actives etc) will now try to cure a humour similar to eating a ginger if no other afflictions are present to be cured by said method. (1/3/2022)
  • The limb damage dealt line is now to two decimal places rather than one. (1/3/2022)
  • SWINGING UP has had its balance slightly increased. (1/14/2022)
  • WAND OF REFLECTION now tracks its cooldown on the caster and is one hour in duration. (1/14/2022)
  • Sipping IMMUNITY now hits you with loki if you sip it when you do not have the voyria affliction. (2/23/2022)
  • MASOCHISM ticks now drop prismatic barriers. (5/17/2022)
  • LACERATED THROAT can no longer be cured through non-salve methods (tree, passives, etc). (6/13/2022)
  • The corpses of URN MOUNTS now must be in a player's inventory, or they will be destroyed. (6/13/2022)
  • The URN corpse wipe checks now account for corpses held by people who are in the composer (these weren't wiping previously, this now counts as offline). (7/25/2022)
  • The TENDERSKIN now does some health damage when applying salves and not under the INQUISITION affliction. (10/11/2022)
  • Yank style attacks (boomerangs etc) now have a list of things that block them conditionally. Impale blocks them 100% of the time, pinshot blocks them 33% of the time, transfixation blocks them 33% of the time. I'll be monitoring these and adjusting as appropriate. (10/30/2022)
  • SOULFIRE CRUCIBLES no longer randomly double their damage under certain conditions. (2/17/2023)
  • CLUMSINESS is slightly more impactful against weapon's tohit stat now. (2/19/2023)
  • Elemental lords now dormant certain effects properly, the same as dragons (Crystalism vibes/Domination entities primarily). (2/19/2023)
  • AUTOCURING now sends a stand immediately if possible when someone withdraws a blade which is impaling you. (3/6/2023)
  • TANK TENDING now shows up on the city logs like imbuing already did. (3/6/2023)
  • When you lose a PRISMATIC BARRIER, there is now a 3 second timer before you may reraise one. This applies to all forms of barriers. (3/6/2023)
  • UNBLOCKABLE damage now bypasses resist alls. Particularly relevant for finishers such as disembowel or freeze pound, but there are some other cases as well. This is a fairly major change, so let me know if anything seems odd. In particular this is a fairly nontrivial buff to soulspears, but we'll let that play out to see how it looks. (4/17/2023)
  • Added ENEMY PARTY. (5/9/2023)
  • There is now a message when the Maya figurine talisman stores critical hit damage. (5/9/2023)
  • The owner of a soulfire crucible must now be in its room or adjacent for it to fire. (6/21/2023)
  • When WORLDBURN is activated, the TROINTETH cooldown on all shrines for that order is cleared. (9/20/2023)
  • When you die (burst and similar included), all active ENGAGES upon you are now cleared. (9/20/2023)
  • Artefacts now reset out of linked containers. (11/15/2023)
  • Multiple item wield syntax (for example, WIWELD SCIMITAR SCIMITAR) now can accept the NOTHING keyword to ensure one of the hands remains empty. For example WIELD RITUALKNIFE NOTHING would make sure your ritual knife was in your left hand and the right remained free. (11/15/2023)
  • Solo kills from a person with deathmask/guise enabled will now be hidden on assists from the obsidian hound carving talismans. This does not apply to multiple person kills. (11/15/2023)
  • The RAPID_RESONATION artefact power no longer applies to the RETARDATION vibration. (11/15/2023)
  • The SCHEMATICS artefact power has been changed to the SORCEROUS_INSIGHT artefact power. (11/15/2023)
  • When an invincible pets health reaches zero from being attacked it will stop attacking if its owner is not in the room (until commanded to attack again or attacked again). (11/15/2023)
  • Level two head breaks now give STUTTERING and CLUMSINESS in place of CONCUSSION. Messages have changed here too, for the one or two of you that actually care about that line. (1/9/2024)
  • SCALDED is now a timed cure, no more epidermal juggling. (1/9/2024)
  • The YUDHISHTHIRA card has had its balance cost raised from 1.2 seconds to 2.0 seconds. (1/9/2024)
  • Entering sewer grates now respects room hinder. Its also impossible if the room in question is destroyed (from tanks or similar). (1/17/2024)
  • There is now a line present on look and similar (the same as beacons and liberations) when a sanctioned raid is taking place in the current city. (1/17/2024)
  • You can no longer SANCTION LIBERATIONS while beacon fortified. You can still fortify after a liberation starts, though that is liable to change after some monitoring. (1/17/2024)
  • You can no longer dodge weapons and similar while aeoned. (1/17/2024)
  • Endurance and willpower no longer heal to full upon resurrection. See announce 5559 for a thorough explanation for this change. (1/19/2024)
  • Grace is now stripped on a delay when moving through conquest areas. If you enter an area, the delay is ten seconds. If you are already in the area when graced (for instance, you rezzed via the cave or such) you will have thirty seconds after your first move before your grace is stripped. The cave and inside Yggdrasil are exempt from this, and moving to or from these rooms will not begin the countdown. As a result, you can no longer raise beacons or place tanks in either of these rooms or directly adjacent to said rooms. (1/19/2024)
  • Some oddities with afflictions not unmasking to serverside when symptoms have been detected on fly attempts have been resolved. (1/19/2024)
  • The SCRAMBLED BRAINS affliction has been given additional functionality. AFFLICTION SHOW SCRAMBLEDBRAINS for details, but essentially it delays the affliction cure of focus mind to shortly before you'd regain focus balance. This does scale with focus balance extenders or similar, and affects that fire off of focus are also delayed (for example, guilt will afflict when the affliction is cured, not when the focus takes place). (7/10/2024)
  • LIMB HEALTH IS NOW A FIXED VALUE FOR ALL PLAYERS, IT NO LONGER SCALES OFF OF MAX HEALTH. See announce (7/15/2024)
  • Fixed an issue with serverside which meant OPPRESSION BLOODLUST sometimes was being treat as masked recklessness, which would cause you to cure suboptimally under it. (12/30/2024)
  • KAIDO TRANSMUTE has been integrated into serverside under the CURING KAIDOTRANSMUTE command. Let me know if you encounter any oddities, this was a little fiddly and there are several edge cases. Note that currently you simply will not transmute if you know you have recklessness, because the chance that it will just kill you almost certainly outweighs the chance it won't. Transmute will be checked before your queues fire, so you should no longer have to handle all of that clientside. (12/30/2024)
  • Added CURING KAIDOTRANSMUTE MINIMUM <amount> by request - this basically is a way to tell the system not to transmute less than a certain value. So if you set it to 50 you'll never transmute under 50, to avoid constantly transmuting tiny amounts. (1/2/2025)
  • I had to change some things with the arena command, as certain actions were not correctly being gated. If you encounter not being able to do things you could previously (and that you should have been able to do...), let me know. (1/2/2025)
  • Personal landmark allowances (both default and purchaseable) have been increased. (1/11/2025)
  • The matic legend card effect no longer fires upon battlerage damage over time attacks, to avoid wasting it by mistake. (1/11/2025)
  • Applying salves while afflicted with slickness now doesn't show a 3p message. (3/6/2025)
  • Denizen shields now have a line when they drop through various hidden means. (3/6/2025)
  • Nausea passive damage reduced pretty significantly. This actually received a stealth buff (not by design) when the unblockable damage changes went in, so the overcorrection here was a little more significant than I anticipated. I've increased the tick rate slightly (ten seconds to nine), but overall dps is down somewhat and burst is down significantly. Nutrition damage is unchanged for now, but I'll keep an eye on it. (3/6/2025)
  • Passive curing messaging has been rewritten, so please let me know if you see anything odd as a result. As a consequence, there is now a message when generosity cures someone of an affliction: (3/6/2025)
  • Removing TANKS via DISARM or CAPTURE mechanics now respect more safe commands during their mandatory channel actions. (3/6/2025)
  • You now see when (and how much) limb damage you have taken, if it is not hidden in some manner (i.e. blackout for example). (3/6/2025)
  • Some new artefacts from reports (see announce (3/14/2025)
  • FROZEN now longer extends the balance cost of tumble-style abilities. We can extend this to other things now if needed. (3/15/2025)
  • Removing a SHACKLE ARTEFACT under aggression cooldown will now set your density defence to expire in three seconds (we might tune this value a little more seeing how this pans out, but three is a good place to start is my feeling). Removing while not under aggression strips density immediately as previously. (3/15/2025)
  • LEAP style skills (including MOUNTJUMP) are no longer sped up by the nimble trait or other racial benefits. (3/20/2025)
  • Various major forest areas are now more likely to roll the FLUX conquest condition. (3/20/2025)
  • ATLATL costs increased (level one to level two on all pieces). (3/23/2025)
  • ATLATL damage reduced a bit (its still a lot, but not... quite as much). (3/23/2025)
  • Cut the cooldown on sundered pennon from four hours to two. (3/23/2025)
  • Increased the rest bonus from sundered pennon somewhat (around a thirty percent increase). (3/23/2025)
  • You may now RELAX LIFEVISION. (3/23/2025)
  • You may now PREVAIL while mounted, and it will auto dismount you on the transformation completing. (3/29/2025)
  • AMNESIA now blocks the command initiation under aeon style effects, not the command resolution. (4/2/2025)
  • STUN now blocks the command initiation under aeon style effects, not the command resolution. (4/2/2025)
  • Stupidity no longer functions under aeon effects. (4/2/2025)
  • GENEROSITY now blocks the ability to order mobs to give you things. (6/6/2025)
  • SCYTHERUS and FRATRICIDE now must be present at the time of relapse in all cases for the relapse to occur. (6/18/2025)
  • LETHARGY has been removed from the HYPOCHONDRIA list. The entire duration of the aff's tick cycle remains unchanged (so impatience comes in at the same time as previously). (7/28/2025)
  • HYPOCHONDRIA's order is now nausea, lethargy, impatience. (7/31/2025)
  • ... artefact leadropes no longer make hostile occultist entities stick with you when you leap or similar. Sometimes, artefacts are apparently not the answer. (8/12/2025)
  • Fire and ice afflictions no longer cure one another. I believe I have got all of the instances of this happening, but if you come across one which has been missed, please do message me. (8/30/2025)
  • General note: weariness is no longer going to serve as a clumsiness hinder for some classes. This is being unified and clumsiness will fill this role universally. (9/15/2025)
  • HYPOCHONDRIA becomes a lobelia cure. (9/15/2025)

Necromancy

Necromancy(Apostate)
  • There is no longer any ESSENCE lost in the transfer via DRAIN, if said DRAIN is carried out either in the MHALDOR ISLE or MHALDOR CITY areas. This required some fairly major changes to how DRAIN functions, so bug any inconsistencies with old behaviour. (10/13/2017)
  • There is now a short delay between a SOULSPEAR hitting and GRAVEHANDS manifesting in the target's room. (10/13/2017)
  • BELCH now respects the necromancer's personal enemies. (11/8/2017)
  • The windup period of BLACKWIND has been increased slightly. (4/20/2018)
  • Those in BLACKWIND can now bypass unlocked doors with a channel. See the ability file for details. (3/12/2019)
  • BELCH no longer makes you hungry at such an extreme rate. (12/4/2020)
  • Originally, SOULCAGE was much more impactful as it did not have a cooldown. Now that only Apostates have access to this, we have made this the case once again. (3/31/2021)
  • SCREECH now incurs 1.5 seconds more equilibrium when used off balance compared to when on balance and can only impact a person once every fifteen seconds. I might revisit this if this solution does not pan out as the ability is rather problematic, but between that and the undeaf requirement I believe this should make it a little easier to mitigate. (5/25/2021)
  • The boss of all necromancers(sp?) can now ban Infernals from regaining essence as well. I'm sure it was fun while it lasted. (11/30/2021)
  • VIVISECT now bypasses STARBURST. (6/13/2022)
  • SENSE now supports the SPHINX artefact power. (1/19/2024)
  • GRAVEHANDS now has a 3p message when it stops someone leaving. (3/6/2025)
  • BLACKWIND may no longer be performed within the Oniar arena. (9/15/2025)

Occultism

Occultism(Occultist)
  • TENTACLES now prevents flight. This is experimental and I may revert it if it turns out to still be too potent. (10/11/2017)
  • ELDRITCHMISTS now respects the occultist's personal enemies. (11/8/2017)
  • PINCHAURA SPEED now has a delay on the speed being stripped. This should always happen before you recover balance if you are the one doing the stripping of the speed. (4/20/2018)
  • The windup period of ASTRALFORM has been increased slightly. (4/20/2018)
  • TRUENAME now strips prismatic or speed. This functionally means if you truename someone who is behind a prismatic barrier, that barrier is broken but if they have the speed defence present they will not be aeoned. (6/7/2018)
  • You can no longer RUB LIFESTONEs while ENLIGHTENED. (6/7/2018)
  • Those in ASTRALFORM can now bypass unlocked doors with a channel. See the ability file for details. (3/12/2019)
  • INSTILL now shows the affliction delivered to the user. (5/9/2019)
  • TRUENAMEs gained via corpses now deal magical damage rather than unblockable. Glaaki names remain unchanged. (8/24/2019)
  • ENERVATE now gains its bonus to mana drain from the FROZEN affliction as well as from MANALEECH. (9/3/2020)
  • ELDRITCHMISTS no longer makes you hungry at such an extreme rate. (12/4/2020)
  • Adjusted the READAURA output a little bit. (9/10/2021)
  • DISTORT AURA now conveys a small amount of mitigation vs denizen damage. The abfile has also been clarified. (1/14/2022)
  • AGUE now freezes twice if a target has more than one restoration broken limb. (10/11/2022)
  • BODYWARP has been expanded significantly. See the abfile for details. (10/11/2022)
  • ENLIGHTEN conditions moved from 5 afflictions to 6 normally, and from 4 with whisperingmadness to 5 with whisperingmadness. (10/11/2022)
  • ENLIGHTEN now credits the occultist with the kill when they die to alternative sources. (10/11/2022)
  • INSTILL now does 3% hp/mana damage. This is raised to 6% if you hold a Glaaki derived truename (corpse ones do not do this). (10/11/2022)
  • New ability: COMPEL. (10/11/2022)
  • New ability: REGRESS. (10/11/2022)
  • WHISPERINGMADNESS no longer gives a focus affliction when you focus. It is just a focus balance extender now. (10/11/2022)
  • new ability: INTERLINK. (10/11/2022)
  • The ENLIGHTEN deathsight situation where you never saw the unravel deathsight has been resolved. (2/2/2023)
  • Requirements on COMPEL ENTROPY/DISCORD have been updated. See the abfile for specifics. (5/9/2023)
  • AURAGLANCE now supports the SPHINX artefact power. (1/19/2024)
  • ENLIGHTEN now supplies a message to the caster when it is successful if an ignore is in place between either of the two parties (as the shout may be concealed in this case). (3/24/2025)
  • ASTRALFORM may no longer be performed within the Oniar arena. (9/15/2025)

Occultist

Occultist

Not currently mapped to a class.

  • Substantial changes. See announce 5242. (7/19/2020)
  • When an Occultist kills an individual (they must be classed as occultist), all TRUENAMES they have gathered on that target now fade. (7/19/2020)

Oppression

Oppression(Infernal)
  • OPPRESSION has replaced NECROMANCY for Infernals. (8/22/2020)
  • CONQUEROR now has a short cooldown on firing against players. (9/3/2020)
  • QUASH now does a reduced amount of damage in the case where it strips a target's shield. (2/18/2021)
  • Subsequent AGONY checks on an ARC now have a diminishing chance to fire. This is on an ARC by ARC basis, it resets each ARC. (2/18/2021)
  • New ability: CRIPPLE. (6/19/2021)
  • PUNISHMENT has had its scaling adjusted. Its the same as previously at two afflictions or lower, but adds more for each affliction after that point. (6/19/2021)
  • RELENTLESS now reduces your chance to be impacted by the STUPIDITY affliction. (2/23/2022)
  • VIVISECT now bypasses STARBURST. (6/13/2022)
  • BLOODLUST can now push you above maximum health and mana when it fires, up to a cap of 150% of your max. (10/11/2022)
  • ANGUISH has been made better to reflect its placement in the skill. In addition to its previous functionality, it now also causes you to retain the majority of your defences (and hellforgings) upon starbursting or similar. (2/7/2023)
  • All mounts and other loyals are moved to the APOTHEOSIS challenge room upon a duel concluding in the special arena. (3/6/2023)
  • You may now maintain up to two hellforge bonuses on your armour at once. (5/9/2023)
  • AGONY is now an always on effect on a hellforged weapon, you no longer need to give up other investments to use it. (6/21/2023)
  • AGONY no longer fires if you have no afflictions, wasting the passive cure cooldown. (6/21/2023)
  • AGONY via HEALTHLEECH is now a twelve second passive cure cooldown, up from ten. (1/9/2024)
  • DEATHAURA damage has been reduced slightly. (1/19/2024)
  • PREDATOR now supports the SPHINX artefact power. (1/19/2024)
  • RAMPAGE now incurs a balance cost as the abfile falsely indicated it did. (3/29/2025)
  • The balance cost for RAMPAGE in the ability file has been reduced slightly. (3/29/2025)
  • There is now a message when TORMENT gives healthleech. As a result, the message to the target receiving healthleech from this ability has changed. (3/29/2025)
  • Untargeted ARC now accepts inline hellforge weapon investments. (3/29/2025)

Pervasion

Pervasion(Water Lord)
  • PURIFY is now blocked by weariness. (2/2/2018)
  • WRECK changed to give STUPIDITY and RECKLESSNESS from STUPIDITY and DIZZINESS. (2/2/2018)
  • Sped up BLADE when targeted at denizens for the purposes of dealing damage. (2/7/2018)
  • The artefact power FLUVIAL_FURY has had its damage modifier increased from 5% to 7%. (2/7/2018)
  • DROWN can now be performed in any flooded location at its previous speed. The water level being raised or the location being underwater speed up the channel slightly. (2/19/2018)
  • TIDALWAVE now hits room hinders if not moving from or to a water room (flooded counts). (6/1/2018)
  • DOWNPOUR now does progressively less damage if cast within a small window following a previous cast. This only comes into play with multiple casters. (9/27/2018)
  • DOWNPOUR now incurs a longer balance when doing its maximum damage (i.e. on a fully frozen target). (9/27/2018)
  • TIDALWAVE now only bypasses room hinder if the current room you're moving from is flooded in some form, rather than if the current or target one is. (6/26/2019)
  • DOWNPOUR must now be the first attack in a flux - it can still be comboed, but it can never be the second attack of the two. (9/25/2019)
  • DOWNPOUR no longer prones an unprone target. (9/25/2019)
  • TSUNAMI now has a flat balance amount added on to the scaling room amount to bring it more in line with other beckons. (2/18/2021)

Pestilence

Pestilence(Pariah)
  • SCOURGE now has a deathsight. (5/25/2021)
  • VIRULENCE has been reworked somewhat. This was always intended as the lock threat but its proving too punishing a fork as it stands. It now requires the target be exposed to be used, and always requires and consumes balance/equilibrium (basically its a standalone cast now rather than something you can combo with a plague/trace if you hold your expose in reserve). (8/20/2021)
  • VIRULENCE no longer requires exposure, just balance/eq. (8/23/2021)
  • EXTRACT now strips shield if one is present instead of conveying the plague on the burrowed swarm. If there is no shield, it conveys the plague as before. (2/23/2022)
  • WEARINESS now serves as clumsiness-style hinder for pestilence attacks. (2/23/2022)
  • WEARINESS has had its hinder rate against pestilence reduced. (7/2/2022)
  • WEARINESS no longer stops pestilence attacks against a target suffering from a prone state (entangled, paralysed, etc). (10/11/2022)
  • SACRIFICE now ticks multiple times (once for every 500 insects over 1000 consumed in the swarm). Each subsequent tick does less damage and no plague, but it should be a much more worthwhile AoE move now. Numbers may prove to be a little conservative, I'll keep an eye on it. It won't tick more than 3 extra times, so don't go and blow your entire insect stash on it. (1/8/2023)
  • WEARINESS now only impacts STING and INFEST from the skill. (4/17/2023)
  • Added SWARM DISBAND to wipe one of your swarms. (5/9/2023)
  • Added SWARM DISMISS <RESERVES <insect type> to have saner ways to get rid of unwanted insects. (11/15/2023)
  • LATENCY no longer can refresh itself. It still overrides other immunity blockers. (1/9/2024)
  • Swarm abilities are now hindered by clumsiness instead of weariness. First and third person messages have changed in the event of a failure. (9/15/2025)

Physiology

Physiology(Alchemist)
  • EVALUATE without the partial specifier now has an internal cooldown of 1 second rather than an equilibrium cost. (10/13/2017)
  • REAVE has been sped up at all three stages (most significantly at the all 4 tempers stage). (10/13/2017)
  • SULPHUR based homunculi will now afflict with disrupt if their attack drains someone to under 75% of maximum mana. (10/13/2017)
  • GERMINATE NUCLEUS is no longer a channeled action. (12/5/2017)
  • INUNDATE SANGUINE now bases its bleeding off of maximum mana rather than health when the target has been CORRUPTED via HOMUNCULUS. (12/28/2017)
  • Alchemists can now CULTIVATE NUCLEUS outside of a lab. (2/19/2018)
  • REAVEs balance time now scales to count of humours similar to completion time. (6/26/2019)
  • REVIVIFICATION will now pull salt from the rift if there is insufficient quantities in the inventory to perform the ability. (8/21/2019)
  • INUNDATE SANGUINE is now very significantly reduced bleeding below 5 stacks of the humour. Once it reaches above this threshold it applies as previously for all stacks. (9/25/2020)
  • TORSO now fires on elevation changes such as flight along with standard movement attempts. (3/6/2025)

Pranks

Pranks(Jester)
  • You may no longer set the TIMERS on bombs while prone. (4/16/2017)
  • The clouds produced by SMOKEBOMBS now function correctly. (4/20/2017)
  • The periodic tick of ITCHPOWDER now more consistently takes place. (5/15/2017)
  • You can no longer deliver timed bombs to pets by means of THROW TO. (5/15/2017)
  • BOP now scales with strength when targeted at denizens. (10/11/2017)
  • When you STRAP a bomb to a mouse, the command will skip over mice that already have a bomb attached if you do not specify a numeric ID. (10/11/2017)
  • SLIPPERINESS now provides a small amount of damage mitigation vs adventurers, though it is less than the one it grants against denizen sourced damage. (11/8/2017)
  • BADJOKE now also drops denizen shields. (11/13/2017)
  • The clouds made by SMOKEBOMBS will now always work regardless of how the smokebomb was detonated. (11/13/2017)
  • The first tick on a person for ITCHING will now not occur for at least 2 seconds. (11/13/2017)
  • You are now notified when a bomb carried by a SUICIDE MOUSE explodes. (12/5/2017)
  • JUGGLING now has the built in accuracy bonus of the THROWING weaponry skill. These two bonuses do not stack, this serves only to make jesters not have to invest into weaponry heavily for basic functionality. (6/26/2019)
  • New ability: LIBERATE. (9/25/2019)
  • New ability: VENT. (9/25/2019)
  • THROWing bombs through either a FIREWALL or THORNWALL will now cause the bomb to detonate in the throwers room rather than the adjacent one. (8/22/2020)
  • MICE/MOUSELIST/MICELIST has been added to the SUICIDEMICE ability. (2/18/2021)
  • TIMERS have had their inaccuracy made less extreme. (5/25/2021)
  • You can now perform balloon related actions while selfish. More changes to come here for other cases, but they are much more involved. (6/21/2021)
  • In case for some reason this impacts you, quitting now unjuggles your items. (7/4/2021)
  • Inlining envenoming works with the above (so THROW JUGGLED AT MAKARIOS CURARE for example). (7/4/2021)
  • There has been a major rewrite to juggling, so if you see anything odd, please let me know. (7/4/2021)
  • You may now THROW JUGGLED, or THROW JUGGLED<#> to throw a juggled item. If throwing without a number specified you will throw in the order you started juggling your items, if specifying a number you will specify that position in the list of items you started juggling. Examples: (7/4/2021)
  • ITCHPOWDER is now a person specific timer rather than a global tick. (7/31/2021)
  • ITCHPOWDER's first tick now always gives impatience. Subsequent ticks are still rng based, but this should make it more reliable to plan around in executions. (7/31/2021)
  • Obscure issues where you could not multijuggle certain items by specific syntaxes have been resolved. (7/31/2021)
  • JUGGLED daggers now return to your hands (though are unjuggled in the process) when you throw them at someone in your location. (1/9/2024)
  • The SHIELD defence is now a +1 for GALLOWSHUMOUR. (1/9/2024)

Priest general

Priest general

Not currently mapped to a class.

  • INQUISITION is no longer a timed affliction. (3/29/2025)
  • INQUISITION now has alternate cure conditions: it instantly heals once you do not have PRONE, GUILT, and SPIRITBURN. (3/29/2025)
  • The blurb for the INQUISITION affliction has been updated (for AFFLICTION SHOW and similar). (3/29/2025)

Propagation

Propagation(Sylvan)
  • PROPAGATE has had its cooldown reduced. (4/20/2018)
  • PROPAGATE is no longer an aggressive action. (4/20/2018)
  • When in VIRIDIAN form, Sylvan's gain access to ENVENOM natively. (4/20/2018)
  • Inlining envenoming for THORNREND will now always work in retardation. (7/28/2019)
  • HEARTSEED has had its instakill timer sped up by one second. This one second is shaved off of the first tick rather than being spread across all stages: this is by design as I don't want this to particularly improve strategies where the heartseed delivery was concealed, so that will be revealed slightly sooner in exchange for a more consistent and potent finisher. (2/18/2021)
  • You can now ASSUME VIRIDIAN in watery locations. (2/18/2021)
  • VINEWREATHE has had its equilibrium time reduced and duration increased. (7/4/2021)
  • Forest enemies can no longer assume the VIRIDIAN. (1/3/2022)
  • Curing HEARTSEED now clears all torso damage you possess. It does not clear mild/serious internal trauma - the goal of this change is to make the Sylvan have to commit to their execution like other prep based classes, and not hold the torso damage until things go right. (5/31/2022)
  • LACERATED THROAT now contributes towards the damage formula on a heartseed cure more than other afflictions. (5/31/2022)
  • The willpower cost of THORNREND has been reduced against denizens. (10/30/2022)
  • Propagated SKULLCAP has had its arm bonus changed to make thornrends generate some arcane power on a target who you have feedback on, so long as an arcane storm is present in the room. (11/15/2023)
  • The VIRIDIAN transformation sequence has been sped up somewhat. (11/15/2023)

Psionics

Psionics(Psion)
  • MANIPULATE is now blocked by the CONFUSION affliction. (1/21/2019)
  • New ability: SHATTER. (1/31/2019)
  • TRANSCEND now charges when fighting denizens. We may have to adjust the rate here to be separate to the one for players, its something I'll monitor. (1/31/2019)
  • You can now PSI UNLINK when at full health and mana to break an active psionic link. This incurs a substantial equilibrium cost. (1/31/2019)
  • Added CONTEMPLATION to the skill. (2/3/2019)
  • New ability: PERCEPTION. (2/3/2019)
  • You can now DESTROY your own projections remotely. This is a channeled action. (3/12/2019)
  • Durations of VANISH have been increased slightly. Ten additional seconds for partial, five for total. (5/9/2019)
  • You can no longer PSI MANIPULATE the use of GEMS OF NEGATION. (5/9/2019)
  • Added PSI PROJECTION LOCATE. (6/26/2019)
  • PARTIAL VANISH has had its duration increased to 80 seconds: as a result TOTAL VANISH has been increased to 40 seconds. (7/19/2020)
  • PERCEPTION will now list who is being locked by who along with the previous information. In the case where the locker has the silent_telepathy power, their name will be concealed but the fact that there is a lock will still be noted: we will see how this goes. (7/19/2020)
  • IRONWILL can now be targeted at other players. In the case where you target it at the person you have lifebonded it will be the same delay as when targeting it at yourself: in all other cases the channel is twice as long. (8/22/2020)
  • LINK can no longer be forced. (5/25/2021)
  • SHATTER has had its damage vs players halved. (10/3/2021)
  • IMPRINT now takes a list argument to see where you have left your imprints lying around. (4/17/2023)
  • You may now PSI TRANSCEND <psionics skill> to perform a skill only if your transcendence is maxed. (6/21/2023)

Puppetry

Puppetry(Jester)
  • FASHION now only requires one unbroken arm. (10/4/2017)
  • New addition to STATUS: PUPPET SUMMARY. (3/26/2018)
  • SLOW now has a delay on the speed being stripped. This should always happen before you recover balance if you are the one doing the stripping of the speed. (4/20/2018)
  • PUNCTURE now correctly masks its anorexia to serverside curing. (6/1/2018)
  • FASHION will now respect your active class when determining whether you already possess a puppet or doll of a player. (7/8/2018)
  • New ability: TONGUETIE. (9/25/2019)
  • OBLITERATE can now be unlocked via a new quest. This lasts for 24 hours and may only be performed once per Achaean year as a balancing factor. You should begin your search for said quest in the UNDERWORLD. (3/31/2021)
  • Puppets have had their WOOD cost reduced from 2 to 1. (6/21/2021)

Reclamation

Reclamation(Druid)
  • EMBRACE now requires your room be reclaimed by you - being adjacent to a reclaimed room is no longer sufficient. (4/16/2017)
  • Sped up REGROWTH. (12/28/2018)
  • Network effects will no longer persist through entering the editor, DRAGONFORMing, or PREVAILing. (5/4/2019)
  • You may now utilise the SMOTHER ability to expand your network while firefighting. See the abfile for details. (12/30/2020)
  • Network wide SMOTHER now indicates how many fires were put out to the caster. (5/25/2021)
  • CONSTRICT has been reworked. See the abfile for details. (11/30/2021)
  • CONSTRICT now blocks the activation of DRAGONFLEX and VOICECRAFT DWINNU. (12/5/2022)

Riding

Riding

Not currently mapped to a class.

  • If auto dismounting when tumbling due to BREAKFALL, your mount will now follow you when this occurs. This means the mount will follow you on tumble completion if you possess the ARTEFACT LEADROPE. (11/13/2017)
  • Like the ORDER command, VAULT and MOUNT now default to a loyal denizen before non loyal ones if possible. (10/13/2019)

Runelore

Runelore(Runewarden)
  • Significantly reduced the willpower cost of EMPOWERing runic items. (4/16/2017)
  • It is now possible to EMPOWER CLOTH ARMOUR. (11/13/2017)
  • There is now a ten second cooldown between messages from SMUDGING EMPOWERED totems. (7/8/2018)
  • You can no longer STAND TOTEMs in artefact tents. (6/26/2019)
  • You can now SKETCH runes on the ground while mounted. (8/22/2020)
  • All runeblade effects excluding HUGALAZ are now more likely to fire for two handed weapons. (7/2/2022)
  • ISAZ has undergone some alterations. See the ability file for details. (7/2/2022)
  • NAUTHIZ has undergone some alterations. See the ability file for details. (7/2/2022)
  • New ability: ADAPT. (7/2/2022)
  • New ability: BISECT. (7/2/2022)
  • New ability: CONFIGURATION. This is a very significant change, see the ability file for details. (7/2/2022)
  • PITHAKHAN now always fires when striking a target with a DAMAGED HEAD. (7/2/2022)
  • TIWAZ has undergone some alterations. See the ability file for details. (7/2/2022)
  • BISECT has had its instakill health requirement threshold reduced from 25% to 20%. (7/25/2022)
  • ISAZ has had its balance knock on hindering an escape reduced. Its still a little more than other room hinders due to it being inferior in several ways, but its less stark a difference than it was previously. (10/11/2022)
  • WUNJO has had its condition to become attuned from unblind and no insulation to just having the target afflicted with shivering. (6/21/2023)
  • WUNJO now scales its damage based on the number of cracked ribs the target has rather than frozen and shivering. The potential damage is higher now, though baseline may appear lower. (6/21/2023)
  • KENA now attunes below twenty percent of mana rather than ten. (1/9/2024)
  • ISAZ enhanced ENGAGE no longer is stopped by being paralysed or similar. (1/19/2024)
  • FEHU now gives two levels of sleep and can strip the KOLA defence. (3/29/2025)
  • ADAPT now only comes into play if the weapons you are switching between have different configurations. If the configurations are identical, then switching is now free and the configuration is immediately active. (6/6/2025)
  • Fixed a bug letting people sidestep ADAPT with particular wield syntaxes. (6/6/2025)

Sagas

Sagas(Bard)
  • ENDBRINGER now resolves faster against a target with more than a single stack of the CRESCENDO afflictions. The more stacks, the faster the resolution. (7/10/2024)
  • The OURANIA talisman now applies to VERTANI in all cases. (7/10/2024)
  • VERTANI now bypasses the indoors check if you are in an adjacent room to the target. (7/10/2024)
  • ACCORD now has a 33% chance to make a configured ally be counted as unallied in addition to its previous affect on any given check. This was changed from the proposal in the classlead report (make anyone have a chance to be considered an ally) to both be more thematic to the nature of the ability and to avoid problematic interactions with empress tarot and similar. (12/29/2024)
  • New ability: SCENE. (1/11/2025)
  • New ability: TROUBADOR. (3/14/2025)
  • The silence effect of SNOWSTEARS has been made longer (six seconds to ten). (3/14/2025)

Sculpting

Sculpting(Earth Lord)
  • Slightly reduced the flat damage component of POWDERISE health damage. (12/20/2017)
  • The penalty for Titan fading has been adjusted down slightly. (1/8/2018)
  • CRUNCH and PULVERISE can no longer build shaping against player loyals. (2/2/2018)
  • JUGGERNAUT will now disrupt all propped totems in a location upon entering. (2/2/2018)
  • TITAN has had its duration increased and cooldown reduced (up to 20 seconds and 7 minutes respectively). The relevant artefact still adds 5 seconds to the duration and knocks 3 minutes off the cooldown. (2/2/2018)
  • POWDERISE against a leg will now only prone is at max shaping. (2/7/2018)
  • POWDERISE against the head has had its stun scaling tweaked down a little at higher shaping levels. (2/7/2018)
  • BURY has had its damage type changed to UNBLOCKABLE. (2/12/2018)
  • BURY now increases its damage on each consecutive use on the same target, presuming it comes within a short window of another BURY. This caps at around 50% of maximum health. (2/12/2018)
  • New ability: BELLOW. (2/12/2018)
  • New ability: LEAP. (2/12/2018)
  • The issue where POWDERISE was still proning in all cases when targeted at the left leg has been fixed. (2/19/2018)
  • Earth elemental lords can now DIG in digsites without a shovel. (7/8/2018)
  • POWDERISE has been slowed down. (9/27/2018)
  • POWDERISE has had its damage increased to keep dps the same given the slowdown. This has slightly increased burst potential. (9/27/2018)
  • POWDERISE now does 25% more limb damage. (9/27/2018)
  • QUAKE can now be enhanced at two momentum rather than at four. (7/28/2019)
  • POWDERISE has been sped up. (6/7/2020)
  • New ability: MAGNETRISE. (6/30/2021)
  • TITANS are now immune to being afflicted with paralysis. Tremble. (6/30/2021)
  • The UNYIELDING STONE artefact power has been changed. It no longer conveys a 10% limb damage bonus to all attacks: rather, it conveys a 20% damage to all attacks not aimed at the legs. This functionally pushes POWDERISE into a four hit break against non leg-based limbs while keeping legs at five. (5/31/2022)

Seafaring

Seafaring

Not currently mapped to a class.

  • SHIP EQUIPMENT has been added. This will display ship equipment and artefacts present on the ship, and which room they are located in. (5/15/2017)
  • SHIP WEAPON STATUS has been reformatted. (5/15/2017)
  • The victim of a PLUNDER will now see a log of this plundering on the ship's SHIPLOG. This will only state the plundering happened, not what or how much was lost. (5/15/2017)
  • WAR GALLIES rate of leakage is no longer set far higher than other ships. This might require further adjustments. (10/13/2017)
  • The SHIELD seaspell now scales up in cost by 200 for each use in the last minute. Note that each use resets the minute timer and this caps at an additional 800 cost (on top of the base value). (1/21/2019)
  • WAVESCYTHE has had its range significantly increased. (1/21/2019)
  • BRIBE is now halved in cost if performed by a CHAMPION, an ASSASSIN, or against someone you have an active CITY BOUNTY against. (11/21/2022)
  • SHIPWARNING no longer informs you of information while PHASED. (2/20/2024)

Shadowmancy

Shadowmancy(Depthswalker)
  • MANIFESTED CLOAKS may now be made nondecay through the customisation system. (4/16/2017)
  • STRIKE now requires you to append KNEEL or PRONE to the command to gain the proning functionality. If you strike without the prone modifier against an unshielded opponent, they will not be proned and the balance lost you'll suffer will be reduced. (4/16/2017)
  • The PARASITE affliction now extends the SPEED defence raising time by 2 seconds. (4/16/2017)
  • REAP and CULL damage now scale off of strength against denizens. (5/15/2017)
  • You may now change the ATTUNEMENT of a target's shadow by simply attempting to ATTUNE the new type. This only works if you were the last person to attune the shadow: you cannot change the attunement of a shadow someone else instigated. Essentially, if you can't UNATTUNE it, you can't change the attunement in this manner. (12/28/2017)
  • VORTEX now respects balance and prone statuses, in line with other beckons. (2/19/2018)
  • ARTEFACT PHYLACTERIES now add a chance for the shadow not to fade when utilising SHADOW STEP. (4/20/2018)
  • REDEEM now only wipes the shadow some of the time. If you possess the artefact phylactery, this chance is reduced to 0. (4/20/2018)
  • TIMELOOP will only boost instills if the instill user was the one to deliver the timeloop affliction. (4/20/2018)
  • When MANIFESTing a weapon, you may now additionally specify the hand it should appear in by appending LEFT/RIGHT. (7/8/2018)
  • STRIKE now advances an active ATTUNE on a target by one second when it strips a shield. If there is only one second left on the timer, it will not be advanced. (1/31/2019)
  • REAP now includes the scythe in the attack lines. (6/10/2019)
  • Raised the PVE damage modifier for scythe attacks. (6/26/2019)
  • CULL has had its balance cost increased. (8/21/2019)
  • STRIKE now advances the attune timer by 3 seconds rather than 1. (7/4/2021)
  • Depthswalkers now inately see in the dark for... obvious reasons. (10/11/2022)
  • STRIKE with the KNEEL modifier is now much faster when the target also has TIMELOOP. (2/7/2023)
  • ASSIMILATE has had its balance reduced from 2.6 seconds to 1.8 seconds. (1/9/2024)
  • I've rolled back the timeloop cures after x ticks change. Upon review, this really hasn't worked out how I'd hoped so I think its just a case of square peg round hole and trying to make it work isn't the right direction. (4/2/2025)
  • The mana drain at three and up of the core depthswalker afflictions for the RETRIBUTION capstone has been increased. (7/28/2025)

Shikudo

Shikudo(Monk)
  • KURO now does the same amount of limb damage as FLASHHEEL. To be specific: KURO is the attack that has had its limb damage changed. (6/12/2017)
  • LIVESTRIKE added to the MAELSTROM form. (6/12/2017)
  • NEEDLE health damage reduced. (6/12/2017)
  • NEEDLE sped up. (6/12/2017)
  • New staff attack JINZUKU added to the MAELSTROM form. (6/12/2017)
  • Slightly reduced the flat component of the health damage given by RISINGKICK. (6/12/2017)
  • You can no longer ADOPT <form> when off balance - this was never intended. (6/12/2017)
  • HIRU no longer gives blackout if prone, it rather has a chance to give confusion. (10/4/2017)
  • KURO has had its guaranteed lethargy kata requirement raised from 6 to 11. (10/4/2017)
  • RUKU has had its limb damage changed to be equivalent to FRONTKICK. (10/4/2017)
  • FRONTKICK now shows which side is being attacked in the various messages. (10/11/2017)
  • CRESCENT against a prone target will now put you immediately into TYKONOS FORM following the attack. This occurs whether it succeeds or not. (11/13/2017)
  • FRONTKICK now respects BALANCING. (11/13/2017)
  • The deathsight for CRESCENT now fires correctly. (11/13/2017)
  • LIVESTRIKE now delivers its stun at a kata of 9 actions or longer, rather than at 6. (12/5/2017)
  • Slightly reduced flat health damage components on various attacks, to make the damage less oppressive against low max health targets. (2/2/2018)
  • Slightly reduced the health damage modifier on OAK FORM. (2/2/2018)
  • You can no longer build kata when attacking loyals of a player. (2/2/2018)
  • FRONTKICK now respects mounted - so frontkick dismounts, if not mounted frontkick will prone. (7/8/2018)
  • In light of the above, the limitation that kata would not build against loyal mobs has been reverted. (9/27/2018)
  • KATA now decays if no kata form is performed for some time. Each form resets this timer. This timer is fairly long currently as the intent is more to stop people moving around with prepared kata rather than to cause mid fight resets (20 seconds). (9/27/2018)
  • SPINKICK will now immediately mangle the head of a prone opponent with a level 1 head break. (6/26/2019)
  • SPINKICK damage now ignores shield of absorption against a prone target, in line with similar abilities. (4/19/2021)
  • JINZUKU has been added to the GAITAL form. (4/17/2023)
  • New ability: DAWNKICK. (11/15/2023)
  • The second and third attacks of a combo are now immune to clumsiness if they are different to the first attack of the combo. (2/20/2024)
  • You can now append TRANSITION <form> to a combo command to perform the transition inline post attack resolution. (3/24/2025)

Shindo

Shindo(Blademaster)
  • There is now a line on the look output showing whether someone has the AUGMENT defence active. (4/16/2017)
  • MEDITATE's cooldown now persists through logout and shows up on the COOLDOWNS output. (2/19/2018)
  • VITIATE now has a chance to block regeneration ticks while active. Note this is purely level-based regen, it doesn't impact skills or external regeneration sources. (12/28/2018)
  • For a short time (around half a minute) following a successful PHOENIX, shin generation for that blademaster is halved. (12/2/2019)
  • New abilityPERFECTION. This is a highly experimental addition to their group power: we will see how it works in practice then evaluate where they stand in groups again. (3/20/2021)
  • PERFECTION has seen significant upgrades. It is now more likely to fire in general, and many of the things that blocked it before no longer do (notably, this includes PARALYSIS). (2/22/2022)
  • ANNIHILATION can now throw people who are off balance/equilibrium. It still respects various hinders, and this has been cleaned up to not show them still being thrown when they've not been. (1/9/2024)
  • DETECT now supports the SPHINX artefact power. (1/19/2024)
  • BURST now does more damage/bleed against someone with a damaged head. This does stack with the prone bonus but has diminishing returns. (3/6/2025)

Skirmishing

Skirmishing(Sentinel)
  • WRENCH now does more damage based on the target's bleeding. This only takes affect once the target is bleeding 100 or more. (4/20/2017)
  • SKULLBASH will no longer run into the prone burst damage cooldown when used in a solo setting. (10/4/2017)
  • TRIP has had its damage (limb and health) formulas changed. It now does half as much as a standard spear attack. (12/5/2017)
  • TRIP now incurs a short balance cost if used against someone already prone. (12/5/2017)
  • You may no longer SAY while PETRIFIED. This includes for RIDE HOME, DUANATHAR, and other such say-triggered escapes. (5/22/2018)
  • GOUGE now delivers WEARINESS instead of SENSITIVITY. (6/7/2018)
  • HAEMOPHILIA now functions as parry bypass for SPEAR attacks. (12/28/2018)
  • There is now a message to the attacker when their DOUBLESTRIKE delivers EPILEPSY. (12/28/2018)
  • TRIP now bypasses parry when the target is afflicted with HAEMOPHILIA. (6/26/2019)
  • The balance of WRENCH has been increased slightly - I did not correctly factor nimble into the equation when initially setting this. (2/18/2021)
  • WRENCH has had a marginal balance reduction so that the two leg double wrench is more consistent - some timer variation was causing this to sometimes fail at the old value. (3/10/2021)
  • RATTLE will now gain a bonus to its formula when in a window following a SKULLBASH, to offset the DISMEMBER downgrades that occurred as a result of the transfix changes. (4/19/2021)
  • TRIP has had its limb damage slightly increased. (6/21/2021)
  • You may no longer DRAG people into cities they are enemied to. (7/4/2021)
  • THRUST has had its limb damage raised relative to other spear attacks. (7/31/2021)
  • TRIP now delivers a venom when it successfully prones someone. (2/2/2023)
  • WRENCH now delivers a venom along with its current effect. (2/2/2023)
  • You can now inline venoms on TRIP. TRIP <target> <LEFT. (2/2/2023)
  • You can now inline venoms on WRENCH. WRENCH [venom. (2/2/2023)
  • SCYTHE has been made better. See the abfile for details. (3/6/2023)
  • TRIP now determines limb damage based on weapon damage. (3/15/2025)
  • SKULLBASH damage reduced slightly. I am happy to revisit this and make more changes if its still too good for the investment, but I'm conscious we're making a fair few changes to sentinel here and don't want to muddy the waters too much. (3/20/2025)

Spiritlore

Spiritlore(Shaman)
  • ARAYAN now has a 1 minute cooldown. I am considering further adjustments here, but the chain resurrection is the problem this change aims to solve. (7/10/2017)
  • BLOODLET is now a flat bleeding amount to be more in line with the mechanics of CURSES INFLAME. (10/11/2017)
  • ARAYAN has had its cooldown increased to 7 minutes, up from 1. (12/28/2017)
  • TARNEL now has a chance to go on cooldown for 30 seconds when used. This replaces the old functionality where the binding could break on use. (5/22/2018)
  • New spirit: ADCHACHEL (outcast class). (5/23/2018)
  • AELKESH has had its reduction of willpower cost on the bleed curse increased when attuned. (1/21/2019)
  • SYVIS now tells you when the affliction relapses on your target. (1/31/2019)
  • The mana cutoff for fashions on MALIGUS has been raised and the amount of mana they must be missing per fashion to be gained has been reduced. As a consequence, the number of fashions gained if manaleech is present has been significantly increased to make this a more worthwhile time investment. (3/12/2019)
  • Shamanic totems now give entangled similar to regular totems. They now also give paralysis. (6/10/2019)
  • The passive resists conveyed by attuning spirits have all been increased to more sane levels. (6/26/2019)
  • PROJECT has had its balance time reduced. (9/25/2019)
  • PROJECT has had its cooldown reduced from 30 seconds to 20 seconds. (9/25/2019)
  • PROJECT from the Aelkesh spirit has had its mana cost reduced, its balance is now 2.5 seconds base and the cooldown has been reduced from 20 seconds to 15. (7/19/2020)
  • JUDGEMENT has had its damage reduced a little, but now has a stun effect. (8/22/2020)
  • New ability: KHENTIMEN. Some lore suspicions likely confirmed with this one... (3/20/2025)

Spirituality

Spirituality(Priest)
  • ANGEL AURA now has a shorter equilibrium when used on someone other than yourself. (10/4/2017)
  • ANGEL SAP now does mana drain scaling to affliction count rather than a flat amount. (3/26/2018)
  • You may now specify the aff from the CHASTEN BODY or standard pool. Note that you cannot specify the special affs (justice/impatience): those must be accessed via the previous method. (3/26/2018)
  • Afflictions from allies no longer have reduced scaling for the purposes of ANGEL SAP. (4/20/2018)
  • INQUISITION now boosts ANGEL SAP similarly to disrupts (but to a somewhat greater extent). (12/28/2018)
  • Reduced how much power an angel must be on to be summoned from 15 to 5% of its maximum. (1/21/2019)
  • ANGEL CARE is now a consistent ten second tick. (2/16/2019)
  • CHASTEN no longer consumes equilibrium when following a SMITE or SMASH. (2/16/2019)
  • SMASH has had its balance cost changed. (2/16/2019)
  • SPIRITUAL MACES have had their stats adjusted. Level three remains unchanged, but unartefacted through to level two are now faster than previously. (2/16/2019)
  • SPIRITWRACK has been removed for the time being. (2/16/2019)
  • Smite damage (limb and health) have undergone major formula changes. (2/16/2019)
  • Targeted SEAR now gives sensitivity if the target is already ablaze. It also does some fire damage in this situation. (2/16/2019)
  • The JUDGE lines have changed. (2/16/2019)
  • The final affliction on CHASTEN BODY has been changed from justice to manaleech. (2/16/2019)
  • A monolith sigil will now prevent the initiation of ANGEL REFUGE, but not the completion. (3/27/2019)
  • ANGEL REFUGE has been slightly sped up. (3/27/2019)
  • New ability: LIFT. (7/28/2019)
  • Current ANGEL POWER is now displayed in gmcp for priests. This will likely require you to have summoned your angel at least once in your history for it to appear, for those being pedantic. (9/3/2020)
  • ANGELS now inform their priest when they fade due to passive drain (if said priest is online). (2/18/2021)
  • HERESEY has had its duration increased from 3 minutes to 4. The INSPIRED artefact power now doubles this to 8 minutes along with its existing effect. (2/21/2021)
  • JUDGEMENT is now two seconds faster against a target afflicted with justice upon its initiation. (5/25/2021)
  • ANGEL PUSH now requires the target have either INQUISITION + ABLAZE or TWO BROKEN LEGS to prone. (9/10/2021)
  • STUPIDITY has been removed from chasten. (9/10/2021)
  • ANGEL TRACE now fires on a tick rather than on movement. It doesn't fire if they haven't moved, so you won't get constantly spammed out. (2/15/2022)
  • JUDGEMENT now lets you cleanse someone of enlightenment. Naturally, they still die, but the Occultist will not get credit. Judging in this way bypasses situations where you otherwise would be immune to judgement. (10/11/2022)
  • ANGEL PUSH can now be cast with no required conditions when used standalone. (2/7/2023)
  • ANGEL PUSH now only requires INQUISITION be present to prone when comboed with a SMITE, rather than both ABLAZE and INQUISITION. (2/7/2023)
  • SMITE limb damage has been reduced. (2/7/2023)
  • Standalone ANGEL PUSH has been sped up slightly. (2/7/2023)
  • JUDGE no longer requires a mace to be wielded, given the new theme of it. (4/17/2023)
  • ANGEL CARE is now a twelve second cooldown, up from ten. (1/9/2024)
  • CHASTEN BODY capstone changed from manaleech to addiction. In practice manaleech very rarely saw play and this should add an alternative route that may be worth building towards with chasten body in its place that doesn't double down on the already very strong options for priest's primary route. (12/29/2024)
  • SMITE limb damage has been increased. (3/6/2025)

Striking

Striking(Blademaster)
  • AIRFIST is now 100% PARRY bypass as it is already with GUARDING. (10/4/2017)
  • AIRFIST shin cost raised from 15 to 20. (10/4/2017)
  • Shin generation is halved when striking a VOIDFISTED opponent. (1/21/2019)
  • VOIDFIST has had its duration brought in line with other elemental fist attacks. (1/21/2019)
  • VOIDFIST no longer clears upon being impaled. (1/21/2019)
  • VOIDFIST now causes strikes to deal some mana damage on successfully landing: this replaces the old functionality. (1/21/2019)
  • Inline strikes will function under retardation to bring blademaster in line with similar combo classes. (8/21/2019)
  • You may now append a strike to a twoarts slash to perform them both in one command. For example: LEGSLASH LUCAINE LEFT STERNUM. The old functionality remains, for instances where you wish to delay a strike slightly. (8/21/2019)
  • DEATHSTRIKE now cancels tumble and prones on the second stage if the target has two broken arms at the time it occurs. (11/14/2019)
  • Elemental fists can now be used to replace another elemental fist. They cannot be used to refresh the timer of their own type. I.e. ice could replace void, but ice could not be used on someone who already has ice. (8/22/2020)
  • The curing aspect of FLAMEFIST has been increased quite substantially. In practice this is not an issue in one on one combat for the blademaster, so I am giving it a way to be used as an ally support tool with an opportunity cost. (8/22/2020)
  • AIRFIST is now learned much earlier in the skill. (11/28/2020)
  • DEATHSTRIKE now can be initiated against a shielded/prismaticed target. (7/12/2021)
  • All strikes that you wish to be balance free must now be INLINE. Delayed strike is dead. (1/8/2023)
  • VOIDFIST manadrain increased somewhat. (4/2/2025)

Sublimation

Sublimation(Alchemist)
  • PROBABILITY now has a third person message when it strips a starburst. (9/25/2019)
  • ERUPTION is now much faster to complete when overdrawn, though the damage is slightly reduced to account for this. (10/4/2019)
  • ERUPTION now will not let you cast it against the same target if one is already coming, to avoid you constantly ruining your timer. You can cast it against a different target to restart the process, in the event your initial target leaves or similar. (10/4/2019)
  • THERMAL has been sped up. (10/4/2019)
  • RESIDUAL's phlegmatic effect now factors the number of stacks of the other three humours into the calculation. Essentially this means bleeding will boost the effect, and so will having more of other humours stacked. (6/7/2020)
  • SPATIAL now includes the caster's room in the effect when used via OVERDRAWing. (8/22/2020)
  • The shop of wonders ANKH now blocks IDENTITY, the same as CHAMELEON tattoos. (2/18/2021)
  • PROBABILITY works properly now. (4/24/2021)
  • SOLAR and SENSITIVITY bonuses previously did not stack. They still don't stack in the traditional sense, but when both are present the sensitive bonus is increased more than normal (33% to 40%). (5/25/2021)
  • ERRUPTION now shows the ground trembling in the target's room rather than the casters. (6/21/2021)
  • ERUPTION no longer has arcaic requirements you be in the same area. I'm not sure who thought that was a good idea. (6/21/2021)
  • RADIATION now shows the caster in the area wide message that is shown to people when radiation begins in a different room or at a different elevation. Naturally, the standard initiation message already has this for the same room/same elevation case so has not been changed. (6/21/2021)
  • Rooms under the SPATIAL effect disable monoliths for the purposes of ALCHEMY DISPLACE. Note that any alchemist can make use of this effect while its down, not just ones with access to Sublimation. (8/23/2021)
  • RESIDUAL's phlegmatic effect has been reworked. See the abfile for details. (12/6/2021)
  • FLASHSTEP now incurs a short balance cost upon resolving successfully. (4/17/2023)
  • Switching alchemist third skill now incurs a balance (in preparation for a spec switch artefact, that will be in an announce post). (6/21/2023)
  • RESIDUAL SANGUINE now has saner diminishing returns at high stacks like other humours. (11/15/2023)
  • NOCTURNE now becomes unhinderable after the second message. Stop it early or its happening. (3/15/2025)
  • Small change on the second NOCTURNE 3p message. (3/15/2025)
  • The MASTER_OF_SCIENCE artefact power now cuts the RESIGN cooldown to one hour from twenty four, in addition to its previous functionality. (3/23/2025)

Subterfuge

Subterfuge(Serpent)
  • PINSHOT has had its fire rate increased slightly, to bring it in line with other room hinders. (4/20/2018)
  • The COLOURS ability is now learned much earlier in the skill. (1/21/2019)
  • You may now summon your snake while off balance, though this incurs a longer equilibrium cost. (1/21/2019)
  • PINSHOT now does some cutting damage. (9/25/2019)
  • WORM CANCEL now has saner limitations on non valid inputs and is more in line with similar channels. (9/25/2019)
  • GARROTE now does more damage against a target afflicted with ASTHMA. (12/2/2019)
  • GARROTE will now hit in more circumstances where the target is afflicted with physical afflictions. (12/2/2019)
  • EVADE now has a somewhat longer balance if the serpent is not hidden. If hidden, it remains as before. (1/3/2022)
  • The maximum reduction in balance which can be achieved for the FLAY ability through dex is now less substantial. (1/20/2022)
  • New ability: DISTRACTION. Highly experimental, we'll see how this goes. (2/16/2022)
  • When you EVADE from a room, all of your pinshots will be yanked loose of your happless victims. (10/11/2022)
  • LAPSING CONSCIOUSNESS is now a valid condition for BIND. (6/21/2023)
  • APPRAISE now incurs a short equilibrium if you appraise someone with a bell tattoo. (11/15/2023)
  • The whitelist of commands for BASK is now more consistent with other similar skills (you can do a fair bit more now while basking). (11/15/2023)
  • AIM now incurs a balance rather than a channel, so its less ping dependent and you can use it with the queueing system. (3/23/2025)
  • NOOSE damage massively increased (around double). This should now actually be fatal if caught with it. (5/18/2025)
  • PINSHOT balance time reduced when performed from hiding (so the first pinshot balance is faster when ambushing etc). (5/18/2025)

Survival

Survival

Not currently mapped to a class.

  • CLOTs willpower cost has been reduced. (4/16/2017)
  • You can now SUPPRESS REVERBERATION <direction> to suppress a reverberation vibration from adjacent. This carries the same limitations as suppressing in room (no magi present unless said room is disrupted by a cube sigil previously), and carries a slightly longer channel. (11/13/2017)
  • New ability: BLUNDER. (5/22/2018)
  • CREATOR can now be ruinated. (10/11/2022)
  • DEATH has been added to the list of more nitch instakills that bypass STARBURST. (10/11/2022)
  • DEATH tarot now gives a layer of freeze when you RUB it on someone, though can only chill them up to shivering. (10/11/2022)
  • HERETIC has been added to Occultist tarot. (10/11/2022)
  • HIEROPHANT is now jester specific. (10/11/2022)
  • New ability: ENDURE. (10/11/2022)
  • TYRANNY has been reworked. (10/11/2022)
  • When you RUB death, you gain an additional rub for each condition you meet from: paralysed, aeon, entangled, stunned. (10/11/2022)

Swashbuckling

Swashbuckling

Not currently mapped to a class.

  • HEARTSFURY is no longer strippable. (4/20/2018)
  • DEATHFROMABOVE now does increased damage against a target that is already prone. (6/7/2018)
  • ENVENOM is now learned earlier in the skill. (6/10/2019)
  • HEARTSFURY has been repurposed. It now boosts the defensive power of tune vs denizens. I'm aware this is a pretty significant nerf, but I don't feel we can reasonably keep it as it is or add more passive pressure to bard with an offensive rework. (9/3/2020)
  • STANCES no longer fall on movement/prone. (4/19/2021)
  • The HEARTSFURY stance now conveys a chance to bypass all room hinders. This does not apply to elevation changes, just to standard movement. (1/20/2022)
  • HEARTSFURY has had its success rate reduced slightly. (1/9/2024)

Tailoring

Tailoring

Not currently mapped to a class.

  • SEW now pulls the necessary commodities from your rift. (12/5/2017)

Talismans

Talismans

Not currently mapped to a class.

  • Adjusted the ATLATL damage formula a little to provide some more survival leeway from stacking atlatls. (3/27/2019)

Tarot

Tarot(Jester, Occultist)
  • AGORAPHOBIA and CLAUSTROPHOBIA have been added to the list of afflictions deliverable with MOON tarot. Note that this only applies to the list of afflictions specifiable, they are not in the pool of afflictions that may be given randomly. (4/16/2017)
  • You will now see the location that someone TOUCHes upon a UNIVERSE map. (5/15/2017)
  • The AEON affliction duration given by the AEON tarot has had its duration increased from 17 seconds to 20. (12/5/2017)
  • ACTIVATE HERMIT will now pick an unset hermit in your inventory if possible. If all of the hermits in your inventory are set already, it will pick the first one it finds as previously. (4/20/2018)
  • AEON now has a delay on the speed being stripped. This should always happen before you recover balance if you are the one doing the stripping of the speed. (4/20/2018)
  • The HERMITS output now shows the tag for a hermit if set. (4/20/2018)
  • You may now ACTIVATE HERMIT <tag> to tag a hermit card with a specific tag. You may then FLING HERMIT AT GROUND <tag> to specify that hermit in particular. This does not interfere with the old hermit syntax/useage - that still works the same. (4/20/2018)
  • The UNIVERSE now has some Meropis locations. As a consequence, this ability has been rewritten from scratch and is now self documenting. You may UNIVERSE LIST to see currently available universe locations. For example, UNIVERSE LIST will only show you the Meropis locations when on Meropis, as these are the only ones accessible from that continent. (10/4/2019)
  • TOWER no longer doubles up rubble on directions that already have rubble. (5/25/2021)
  • The DEVIL will no longer trigger AEON off of another AEON fling, given this is now useless. (1/14/2022)
  • We've made some changes to how we handle some ability files internally, which has made the RUINATE information much saner. Ruinate details are now visible in the relevant ability files once the RUINATE ability is unlocked. The giant abfile has been slain. (7/2/2022)
  • LUST has undergone a major internal rework in preparation for serverside curing support. If you notice anything odd, please message me. Your old lusts should all be converted over, so no need to get re-lusted. (6/21/2023)
  • DEATH has had shivering added to the list of conditions which can generate a bonus charge. (11/15/2023)
  • RUINATE JUSTICE has had the bonus freeze threshold reduced from five afflictions to four. (11/15/2023)
  • RUINATE CREATOR is no longer a channel, but still has a delay. (3/6/2025)
  • RUINATE has been sped up. (3/6/2025)
  • The dreaded RUINATE WHEEL AEON is no more. It now blacks out instead. This might be fairly lackluster now, but I think will have some more value once the other reports go in this round (note: message change on wheel final stage, just be aware). (3/6/2025)

Tattoos

Tattoos

Not currently mapped to a class.

  • You can now RELAX BOAR, MOON, MOSS, MEGALITH, and OX tattoos to disable them. (6/12/2017)
  • Ticking tattoos now become automatically active upon inking completion. (6/7/2018)
  • The extra tattoo slots unlocked by learning tattoos are now tied to explicit abilities in the skill (7/8/2018)
  • TALON can now pull people out of Nicator's Keep from the room just outside. The champion is excluded from this, however (this is the person who actually owns the staff, not who is holding it). (4/3/2021)
  • TALON used on someone in a bed at the time of initiation now moves that person to the room outside that bed and incurs a 6 second balance knock. The talon is not wiped in this case, and it requires the person was in the bed both at initiation and termination for this result. If you find a way to work around this, please report it. (4/3/2021)
  • More talon additions: talons can now pull people out of mines (from directly outside the relevant mine) or from the glade of isolation (from outside the cave, the same as Nirvana and the Inferno). (4/19/2021)
  • TALON can now pull people out of the TALISMAN KNOCKER rooms from outside the cave. (11/21/2022)
  • WEB now has a miss rate for subsequen casts on the same player, similar to hangedman. Applies everywhere a buckawns would (so bombs thrown in room, but not bombs handed off). (6/21/2023)
  • All tattoos that tick passively now have fifty guaranteed ticks of working before the random fade chance can occur. (1/19/2024)

Tekura

Tekura(Monk)
  • BEAR STANCE now only functions against targets at the same elevation as you. (4/16/2017)
  • Letting tekura monks add a bit more diversity, they now have access to TRIP BLOCK after completing a quest on JUDGEMENT MOUNTAIN. This is mutually exclusive with EVADE BLOCK now as a balancing factor, however. (3/31/2021)
  • There is now a very short stun to a target when a tekura attack breaks a limb against them while they are PRONE. (1/3/2022)
  • ROUNDHOUSE now breaks prismatic barriers when in RAT stance. (1/14/2022)
  • ROUNDHOUSE now prones when it breaks a shield/prismatic barrier against a target who also has a damaged torso (mild or serious trauma). (1/14/2022)
  • The balance penalty on RAT stance has been removed. (1/14/2022)
  • CAT stance has had its speed penalty removed. (10/11/2022)
  • Tekura punches have had their base accuracy increased. (3/21/2023)
  • The COMBO command now supports JUMPKICK better. See the abfile for details. (1/19/2024)
  • The duration on SCRAMBLED BRAINS given by SLAM has been reduced. Unusually, this nerf is in fact a buff and should make the throw much more useful now. (7/10/2024)
  • BLOCK has been added to the skill. (3/14/2025)
  • Knuckles artefacts were previously only applying to the flat portion of attack damage, which in the age of much higher health totals was fairly mediocre. They are now brought into line with other artefacts and apply to the percentage part of the attack as well. This is a nontrivial increase to artefacted tekura output. (6/18/2025)
  • PSA: I looked at armbands for accuracy purposes and these are very good, no changes needed. (6/18/2025)
  • Tekura damage has undergone some major revisions. In general, tekura damage (both limb and health) has gone up slightly. (6/18/2025)

Telepathy

Telepathy(Monk)
  • MIND CRUSH can now be used against denizens. Naturally, this is in room only. It is also hindered by paralysis and other such limitors, because the Sidhe court will not be so simply overcome. (11/8/2017)
  • CRUSH ranged has had its range increased from 3 rooms to 5 (or in line of sight). (8/22/2020)
  • SCYTHE no longer requires a mindlock if in the target's room. (9/25/2020)
  • MIND CRUSH vs denizens should now scale with magic-relevant stats/artefacts. (9/30/2020)
  • BARRIER now drops on each stage of radiance. To be specific: if player A is radiancing player B and player C has a mind barrier on player A, each tick of the radiance player A is performing will cause the barrier player C is maintaining to be removed. (11/28/2020)
  • MIND COMMAND can no longer be performed while paralysed. (6/30/2021)
  • MIND SENSE now has an internal cooldown. Still balance/equilibrium free. (2/15/2022)
  • MIND SENSE can now take up to five targets. MIND SENSE <p1> [p2] [...p5]. (2/16/2022)
  • Custom emotes are now suppressed to witnessers under MIND ISOLATE. (3/6/2025)
  • RADIANCE eq cost increased from four seconds to twenty. That is not a typo. (3/14/2025)

Terminus

Terminus(Depthswalker)
  • Serverside curing should now correctly respect various balances when attempting to put up terminus defences. (4/16/2017)
  • Significantly reduced the cooldown on using LAIAD. (4/16/2017)
  • BOORETH given hatred affliction duration down from 15 seconds to 10. (10/4/2017)
  • BOORETH word balance significantly increased. (10/4/2017)
  • The mysterious case of LITANY only being cancelled by hinders at the end of the channel when the depthswalker also possessed the shield defence has been fixed. Don't ask. (2/19/2018)
  • TOOROS has had its damage decreased. (5/4/2019)
  • BAHAR and HAER'BAIN have been switched in the ENVIRONMENTAL research tree. (10/4/2019)
  • There is now an internal per target cooldown on being hit with a TOOROS word. This is entirely aimed at reducing what is intended as limited burst potential in teams, the cooldown is not long enough to influence back to back tooros from a single caster. (Basically, for the purposes of one v one combat, you can ignore this change.) (11/14/2019)
  • LITANY now accepts a delay between 4 and 10 seconds before it'll trigger the forcing of the actions. (7/19/2020)
  • LITANY now has a per target cooldown of 30 seconds. There is no cooldown on the ability itself. (7/19/2020)
  • LITANY now requires a two way exit. (7/19/2020)
  • As a consequence, you can now FULCRUM GO as well as GO FULCRUM just for convenience. (12/30/2024)
  • FULCRUM STATUS has been added. (12/30/2024)

Traits

Traits

Not currently mapped to a class.

  • MASTER CRAFTER now also applies to COOKING and JEWELLERY. (6/12/2017)
  • EXPERT DIAGNOSER now requires and consumes balance( around 2 seconds). I have enabled free trait switching for the next 24 hours so you can fix your traits if desired. (10/13/2017)

Twoarts

Twoarts

Not currently mapped to a class.

  • All sword attacks should now only require one arm to be unbroken to perform. (4/16/2017)
  • DISCERN may no longer be used when paralysed. (4/16/2017)
  • INFUSE ICE damage vs frozen targets has been reduced. (4/16/2017)
  • There is now a message to the blademaster when an ice-infused sword attack strikes a frozen opponent. (4/16/2017)
  • POMMELSTRIKE no longer extends VOIDFIST duration. (5/15/2017)
  • A STRIKING STRIKE must come somewhat soon after a Two Arts slash. It can no longer come right before you would regain balance. (7/10/2017)
  • DISCERN now has messages for every 100 bleeding threshold up to 1000. This includes all classes with access to DISCERN. (10/11/2017)
  • RETALIATIONSTRIKE will now have a higher chance of firing when in the THYR stance. (12/5/2017)
  • Increased the accuracy on ARM, LEG, and CENTRE SLASHES. (6/1/2018)
  • More tweaks to blademaster accuracy to bring this up to par with other classes. (6/7/2018)
  • ARASH has had its penalty vs denizen-sourced damage reduced. (5/9/2019)
  • ARASH no longer makes you take more damage vs denizens than vs players. (5/9/2019)
  • INFUSEEARTH has been added to the skill. (6/10/2019)
  • You will now automatically sheathe your blade upon an impale ending (this should happen in all cases, but if you encounter an obscure one where it does not occur, please file a bug report). (10/13/2019)
  • MULTISLASH now bypasses the shield of absorption and similar against a prone target. (5/25/2021)
  • In addition, clotting under INTERNAL BLEEDING is now unmodified mana drain (the willpower drain is still modifiable). (1/2/2025)
  • MAJOR CHANGE: INTERNAL BLEEDING, the affliction given by IMPALESLASH is now a restoration cure to torso that cures at the bottom of said cure stack always (so below internal trauma and heartseed). It is no longer a timed cure. (1/2/2025)
  • DRAWSLASH limb damage no longer scales to max health. (3/6/2025)
  • Weariness has been added to INFUSEFIRE. Originally I was going to remove the ablaze, but I think this still has value and its not overly strong given the other constraints in play. (3/14/2025)

Valour

Valour(Paladin)

No changes recorded.

Venom

Venom(Serpent)
  • The LIGHTWALL modifier on darkshade now scales down as the darkshade stage increases. Essentially it ramps quickly initially, slows down as it approaches the paralysis tick stage, then slows down further while paralysis is ticking passively. (TLDR: darkshade kills you slower under lightwall now). (3/30/2022)
  • Causes impulses to relapse if used when they have said affliction (think similar to scytherus, but for the impulse part of the combo). (5/1/2025)
  • Functionally, this gives you a list of options. Each option has a set of conditions, a trigger, and a result. If you bite with the trigger venom when all conditions are true, the result happens. Ekanelia results relapse under the scytherus venom. (5/1/2025)
  • Is a major negative poison resist debuff. (5/1/2025)
  • Impatience EKANELIA now requires weariness in addition to previous requirements. (5/18/2025)
  • FRATRICIDE has been moved from a ginseng cure to a lobelia one. (7/28/2025)
  • EKANELIA has had support added for consuming an affliction from the conditional list upon its firing. This is to facilitate making the big ticket hits less of a downward spiral you can't really hope to get out of once it gets going. This will all show up under EKANELIA CONSIDER, similar to bonuses. (8/30/2025)
  • The CURARE ekanelia (causing hypochondria) now consumes the hypersomnia. This should make curing decisions matter more in the closing phase. (8/30/2025)
  • A new ekanelia has been added ([ACONITE] requiring DEADENING + DEMENTIA = PARANOIA). Essentially better focus lock support. (9/15/2025)
  • Resolved various bugs surrounding scytherus combined with ekanelia. (9/15/2025)
  • SHRUGGING can now be processed inline (i.e. DSTAB MAKARIOS CURARE KALMIA SHRUGGING). (9/15/2025)
  • SHRUGGING has had its cooldown reduced from thirteen seconds to ten. (9/15/2025)
  • SHRUGGING is moved into a comboable active (so happens post dstab not pre) and incurs an equilibrium. (9/15/2025)

Vision

Vision

Not currently mapped to a class.

  • The equilibrium cost of DEATHSIGHT has been removed. It still requires you be on equilibrium to activate, however. (1/21/2019)
  • RECOGNITION is now learned very early in the skill. (8/22/2020)
  • SQUINT now has an internal cooldown when trying to squint in multiple directions rapidly. For example, if you SQUINT EAST, you can keep squinting east but there will be a short delay before you can SQUINT NORTH. This also applies to WHO <direction>. (7/12/2021)
  • SQUINT's cooldowns no longer apply when recent PVP aggression hasn't taken place. (10/30/2022)
  • Oddities with the SQUINT cooldowns not being applied correctly have been resolved. (11/15/2023)
  • SEARCH has had its balance cost reduced. (9/15/2025)

Vodun

Vodun(Shaman)
  • FASHION now only requires one unbroken arm. (10/4/2017)
  • MANGLE when used on a damaged limb by a SHAMAN will now raise the limb to mangled rather than doing nothing. (10/11/2017)
  • New addition to STATUS: VODUN SUMMARY. (3/26/2018)
  • SLOW now has a delay on the speed being stripped. This should always happen before you recover balance if you are the one doing the stripping of the speed. (4/20/2018)
  • FASHION will now respect your active class when determining whether you already possess a puppet or doll of a player. (7/8/2018)
  • The fashion decay system has been rewritten, fixing a variety of strange loopholes. This also applies to puppetry. (10/13/2019)
  • STATUS now only requires 1 fashion. It now consumes balance if you try to status a puppet/doll of someone while the doll is less than 15 fashions and the target is not in your room. (1/3/2022)
  • SUMMON now only bypasses monoliths on people who consider you an ally if you are within standard ranged distances or line of sight. (3/21/2023)
  • New ability: INTUITION. (2/20/2024)

Voicecraft

Voicecraft

Not currently mapped to a class.

  • MAQAM will now give DIZZINESS if the target already has clumsiness when you SING it at them. (7/10/2017)
  • LIMERICK and EPIC have been removed from the list of songs that SONGBIRD can cause to happen passively. (4/20/2018)
  • SERVERSIDE CURING will no longer attempt to put up ARIA if you are off voice balance or deaf. (6/1/2018)
  • CANTATA has now had its voice balance made static. This means it will not scale like other songs. (7/28/2019)
  • QASIDA can no longer be triggered by the songbird. If we still need to tone this back, I'll consider removing songbird from being able to fire off of EPIC. (7/19/2020)
  • You can no longer THROW things while off voice balance. You can still throw then sing since I'm fine with most of the use cases here, but the ability to have super fast afflicting through rebounding is no more. (7/12/2021)
  • CANTATA now breaks prismatic barriers. (5/17/2022)

Warrior Tert

Warrior Tert

Not currently mapped to a class.

  • OBSERVE/SCENT now incurs an eq cost. (2/15/2022)
  • REPORT no longer shows the loyals room if the loyal is tracking someone - instead it shows the target's current/max health. Report shows the room as previously when the loyal is not tracking. (2/15/2022)

Weaponmastery

Weaponmastery(Infernal, Paladin, Runewarden, Unnamable)
  • (Sword and Board): FEROCITY is no longer a static decay value - it is now based on the balance time of the attack used that generated it. This should fix issues where balance times were longer than the ferocity decay timer. (4/20/2017)
  • (Two handed): Made some minor adjustments to the damage formula - this should mostly only affect people at the very low end of health. (5/15/2017)
  • SLAUGHTER, DOUBLEWHIRL, WHIRL, and COMBINATION attacks now all scale with strength when targeted at denizens. (10/11/2017)
  • (Dual cutting): RAZESLASH now only requires one arm be entirely free. (11/8/2017)
  • (Two handed): BRAIN has had its damage formula changed. It has had its damaged increased against target's with damaged/mangled head statuses. (11/8/2017)
  • (Two handed): DISCIPLINE has been added to the skill. (11/8/2017)
  • (Two handed): OVERWHELM added to the skill. (11/8/2017)
  • (Dual blunt): Levels of MOMENTUM without specific messages have had them added. (12/5/2017)
  • MOMENTUM and FEROCITY are now sent via gmcp. (12/28/2017)
  • (Dual blunt): ASSAULT has been slowed down. (7/8/2018)
  • UNDERCUT has had its failure balance penalty reduced slightly. (9/27/2018)
  • UNDERCUT has had its limb damage made equivalent to a single slash. (9/27/2018)
  • (Dual Blunt): Slightly slowed down SINGLE WHIRL. (12/28/2018)
  • (Dual Blunt): ASSAULT TORSO now has a faster balance than ASSAULT HEAD. (1/21/2019)
  • (Sword and Board): the damage against denizens has been increased. (1/21/2019)
  • (Sword and Shield): the shield portion of combination attacks will no longer rebound from magical shields in the case where you raze rebounding and a magical shield is present. There is far too much shield in this notation. (3/27/2019)
  • (Dual Cutting): DSL now functions similar to other attacks in that only the first slash is affected by the CLUMSINESS affliction. (8/24/2019)
  • (Two handed): BRAIN when modified by OVERWHELM no longer requires prone. It has also had its scaling on skull fractures altered slightly. (6/7/2020)
  • (Sword and Board): Ferocity will no longer be generated while DEDICATION is active. Attacks under DEDICATION will still keep ferocity from decaying if some has been generated before its use. (9/25/2020)
  • (Sword and Board): shield attacks are no longer influenced by the clumsiness affliction: only the sword portion of the combination can now miss in this way. (9/25/2020)
  • Changing your weaponmastery specialisation now respects the aggression cooldown. This does not apply for newbies or for selecting your specialisation if you do not currently have one set. (9/25/2020)
  • (Sword and Board): Sword attacks now respect weaponry targeting if you do not specify a limb in the combination command. (11/28/2020)
  • (Two handed): The relevant weapon-based raze skills now handle REFLECTIONS correctly. (12/30/2020)
  • COMBINATION now only triggers KAI DELIVERANCE on the first hit to stop it triggering the instakill aspect twice in one command. (2/18/2021)
  • (Two Handed): torn tendons no longer stacks with traditional room hinders. (5/25/2021)
  • (Dual Blunt): momentum decay is now extended by one second when using purely flails. (7/12/2021)
  • (Two handed): CONTINUATION now has a 7 second cooldown and has had its battlefury balance significantly reduced. Functionally you can continuation the same amount as previously, it just won't lock your offense out for so long when you do it. (1/3/2022)
  • SHIELDSTRIKE LOW now takes balance if done normally. It acts as previously when done off balance following a weaponmastery combo (essentially meaning shieldstrike low must come post combo rather than before as previously). (3/30/2022)
  • Switching specialisation via the artefact insignia has had its times changed. Level 1 is now 12 hours, level 2 is now 1 hour, level 3 is now 1 minute. Still respecting aggression cooldown, naturally. (10/11/2022)
  • (Sword and board): DEDICATION now costs 5% of your willpower when it bypasses paralysis in addition to other setbacks. (2/17/2023)
  • (Two Handed): BATTLEFURY PRECISION now causes attacks to bypass damage nullification effects such as shields of absorption in addition to previous functionality. Regular hits/battlefury speed boosted hits remain unchanged. (2/17/2023)
  • LUNGE, ENGAGE, and ARC now will factor armour/defences and such more sanely. (4/17/2023)
  • UNDERCUT will now always break the limb if striking it when above ninety percent damage. (4/17/2023)
  • (Two Handed): if you miss with a non speed enhanced strike, the recovery time will be faster. Note this does not apply to rebounding, only due to actual misses. (9/20/2023)
  • (Dual blunt): FUROR now counts paralysis as a prone condition. (1/9/2024)
  • (Dual blunt): expend arms for flails has become paralysis instead of darkshade. (1/9/2024)
  • (Two handed): TORN TENDONS now fire below most other traditional room hinders, to prevent you nerfing your room hinder by accident as two h. (1/9/2024)
  • (Sword and Shield): DEDICATION now requires max ferocity and halves your ferocity upon use. The willpower cost has been removed. (2/20/2024)
  • (Dual Blunt): ASSAULT TORSO no longer breaks the torso. It now does two fractures against no torso break, three against mild internal trauma, and four against serious internal trauma. (7/10/2024)
  • (Dual Blunt): FUROR now does the relevant checks before the whirl combo, not after the attacks start landing. (7/10/2024)
  • (Sword and Shield): SMASH HIGH now gives the scrambled brains affliction instead of a focus knock. (7/10/2024)
  • (Sword and board): Broadsword slashes now do significantly more limb damage than their longsword counterparts. Health damage remains unchanged. (7/15/2024)
  • (Dual Cutting): RAZESLASH now has a negative speed modifier (so its slower, still scales with weapon speed but worse than other attacks). (3/6/2025)
  • (Two Handed): OVERWHELM's window of opportunity has been made slightly longer. (3/6/2025)
  • (Dual cutting): UNDERCUT can no longer miss if the target has NAUSEA. (3/23/2025)
  • (Sword and shield): New ability: ANTICIPATE. (3/23/2025)
  • Untargeted ARC damage has been reduced slightly. I don't want to go full on take the eq+untargeted arc nuke away here as I think it still has a place, but it is overperforming currently compared to where I would like it to be. Something I'll be monitoring a bit more closely. (3/23/2025)
  • (Relevant specs): DISEMBOWEL has under gone a formula rework. The first 15 str now count a little more towards the calculation, which means you affectively hit the insta threshold with torso a little sooner. Higher strength people should now find that they very rarely miss a disembowel kill with torso damage (if you're passed twenty, they're very dead now where this wasn't always the case). (3/29/2025)
  • (Sword and shield): New SHIELD STRIKE: DEFENCES. (3/29/2025)
  • (Sword and board): CLUB has had a very slight increase to the stun duration (you likely will not notice it). This was to fix an edge case where the stun could occasionally end a fraction too early and permit a writhe out of the impale where it was not intended to be possible. (7/28/2025)
  • (Two handed/dual blunt): members of these specs now perceive when fractures give afflictions in their room (note: when they afflict, not when they tick). The initial hit does not show this message, as this is manifestly apparent from the attack in question already. (9/4/2025)

Weaponry

Weaponry

Not currently mapped to a class.

  • You can now THROW items while gripping is up. (10/13/2017)
  • PARRY no longer requires you have a parrying weapon wielded to gain the defence, only at the time of actually parrying an attack. (11/8/2017)
  • Classes that use certain weapons are now not more affected by CLUMSINESS than non weapon users. Classes affected are: Blademaster (all blade attacks), dual cutting knights, and priest (smite). (6/1/2018)
  • Inline venoms now work for throwing weapons in a direction. (7/8/2018)
  • You can now THROW items with SELFISHNESS active. (1/21/2019)
  • WEAPONRY is now attained through leveling, the same as survival. All lessons invested in weaponry skills have been refunded. (6/21/2021)

Weatherweaving

Weatherweaving(Sylvan)
  • FULMINATION now has a specially coloured message, similar to holocaust. (7/8/2018)
  • DISTURB has had its balance cost reduced. (8/24/2019)
  • DISTURB will have its balance cost halved for those with the STORMBORN artefact power, in addition to said power's current effect. (8/24/2019)
  • FULMINATION can now be summoned at any elevation. (5/25/2021)
  • WATERSPOUT no longer requires flood, but does bonus damage if flood is present. There are different messages in the two different cases. (6/19/2021)
  • (player targets only): WINDWHIP now does magical cutting damage and has had its damage increased. It bypasses SoA style bonuses natively. (4/17/2023)
  • SCRY now supports the SPHINX artefact power. (1/19/2024)
  • AERIAL now respects room hinder by default. You may add the OVERCHARGE argument to bypass room hinder for fifteen arcane power. (4/2/2025)

Weaving

Weaving(Psion)
  • UNWEAVE now does damage. (1/21/2019)
  • DECAPITATE can now be done with woven weapons if you have a hand free and are not wielding an appropriate weapon in the first place. (2/3/2019)
  • MIRIADS now respect divine grace. (3/12/2019)
  • FLURRY vs denizens now has a range of damage it can deal. (6/26/2019)
  • HAMSTRING has had its limb damage reduced. I'll be monitoring things going forward and adjusting further as necessary. (6/26/2019)
  • Slightly increased Psion PVE damage. (7/28/2019)
  • SECONDSKIN now conveys some additional resistance to cutting and blunt attacks sourced from denizen damage. (9/25/2019)
  • The caster will now be informed who newly created MIRIADS focus upon. (7/19/2020)
  • Weaving damage will now use whichever stat is higher between the Psion's inteligence or strength. (8/22/2020)
  • MIRIADS will now utilise FLURRY as you would expect. (5/25/2021)
  • You may now append INDOMITABLE to your rally to raise this defence as a part of your inspiring cry. (5/25/2021)
  • Slightly reduced the raw damage component of weaving attacks vs players (does not apply to flurry). (1/20/2022)
  • Prone on UNWEAVE is now more gated. It will always give the prone on unweave spirit still, but only give the prone on the other two in the event that the other is present (so unweave body only prones if they also have unweave mind, etc). (11/21/2022)
  • UNWEAVE BODY/MIND can now be cured by actives/passives if no other afflictions are present, similar to humours. In the event both humours and unweavings are present, humours are still cured first. (12/5/2022)
  • Weaving attacks have been reworked a little so you just get a clumsy message now, not them hitting you with the attack then the clumsy message. Applies to first/second/third person. (3/6/2023)
  • DECONSTRUCT is now immune to clumsiness. (5/9/2023)
  • PROJECTION DESTROY is now much faster and no longer a channel (there is still a short delay on the destroy happening). (1/9/2024)
  • New prepare: INCISIVE. (1/17/2024)
  • People with the weaving skill no longer need to wield a weapon to parry. (3/24/2025)
  • SECONDSKIN is no longer strippable. (4/2/2025)

Woe

Woe(Bard)
  • SLITH no longer has an eq cost. (7/10/2024)
  • SLITH now resolves faster against a target with more than a single stack of the CRESCENDO afflictions. The more stacks, the faster the resolution. (7/10/2024)
  • New ability: SCENE. (1/11/2025)
  • New ability: MARCH. (3/14/2025)

Woodlore

Woodlore(Sentinel)
  • The LEMMING no longer gives CONFUSION on its passive tick. Instead it gives VERTIGO. The aim here is to reduce PETRIFY pressure a little while also mitigating the major weakness sentinel suffers against those who can fly. We will monitor and make further adjustments as necessary. (12/5/2017)
  • LEMMING now targets shield before rebounding when ENRAGEd. (9/25/2019)
  • The horrendous ENRAGE system has been reworked. You no longer need an animal summoned to ENRAGE it. We may have to drop the animals you can have out at a time to one in light of this as it removes some of the tradeoffs, but we'll see how things pan out. (9/25/2019)
  • ENRAGED BUTTERFLY no longer transfixes or has a prone component. It will unblind if they are blind, and give dizzy if they are not. (2/18/2021)
  • Stun is now a passive effect on all axes THROWN at a target, so long as the SENTINEL has learned the RETURNING ability and the target is not ELEUSIAN or ROGUE (i.e. tied to civilisation). (3/31/2021)
  • BADGER retains its old effect but has some additions. The bleeding is now slightly increased against someone with HAEMOPHILIA, and the badger will give asthma instead of bleeding if the target has 200 bleeding or more. (4/19/2021)
  • BUTTERFLY ENRAGE no longer gives dizziness as part of its effect. This is now strictly an unblind tool. (4/19/2021)
  • BUTTERFLY no longer passively gives stupidity - this has been moved to undeaf, as a more damage focussed tool rather than a PETRIFY one. (4/19/2021)
  • RAVEN's tick rate has been adjusted, so it is not ticking every other balance. (4/19/2021)
  • ENRAGE now indicates when you may enrage again. (5/25/2021)
  • You may now ASSEMBLE traps in duels to the death in the arena. (5/25/2021)
  • ASSEMBLE has been sped up slightly and also yields one more trap in the better case now (once you've learned high enough in the skill - earlier on you still only generate 2 per assemble). (6/30/2021)
  • All of your traps will no longer be wiped when you die in the arena. (6/30/2021)
  • LAYing traps has been sped up by 0.2 seconds. (6/30/2021)
  • Adjusted the THROW bonus accuracy formula sentinel's receive - I don't anticipate any major changes at the lower end, but it should no longer beat maxed out dodge bonuses in all cases at the upper end all of the time. I'll be monitoring this. (7/12/2021)
  • There is now a 25% chance when disarming a trap successfully that you won't get commodities back. This is to fix an issue introduced with making you get more traps per commodities which would let you produce more commodities than you used if you were willing to spend your life assembling/disarming on a loop. On average, you should get the same number of commodities back as you would have before the last lot of classlead updates. (7/31/2021)
  • The no summoning forest animals as a forest enemy now actually works. Think of all the missed opportunities. (1/3/2022)
  • The RAVEN animal now has a slower consistent tick rather than having a random chance to fire on a much faster tick. Only newly summoned ravens will be impacted by this, so you may want to dismiss any current ones you have out at the time of this posting. (1/20/2022)
  • The FOX now does increased bleeding against a target suffering from HAEMOPHILIA. (7/2/2022)
  • The WOLF now does increased damage against an UNDEAF target. (7/2/2022)
  • ENRAGE BADGER now gives addiction. If the target already has addiction, it gives nausea. It continues to give bleed in both cases, same values as previously. (10/30/2022)
  • FIRSTAID now reduces the mana cost of clot (pre impaleslash and similar) as well as its old functionality. (10/30/2022)
  • ENRAGE balance has been sped up slightly. (3/21/2023)
  • SNARE has been repurposed. It now conveys a timed affliction (20 seconds at present) which caps celerity at one. I'll monitor this, but I prefer it thematically to another stock room hinder for the class. (3/21/2023)
  • You can now CALL ANIMALS off balance (but not off equilibrium). (1/19/2024)
  • When you lay a SNARE or NOOSE, any SNARE or NOOSE in the opposite direction from the adjoining room is wiped. (3/20/2025)
  • You can now LAY traps directly, without preassembling. You can still assemble because this is actually cheaper (In hindsight I recall this is why we did it). Essentially, to illustrate: three rope at trans will get you four snare traps if you assemble. When laying directly, one rope will get you one snare (obviously, since you can't lay more than one). So laying directly is more convenient, but slightly more expensive commodity wise just by its nature. (3/20/2025)

Zeal

Zeal(Priest)
  • Spiritshields now function when the priest isn't in room as they did in the past, though only against denizen sourced attacks. Player attacks still require the priest to be in the target's location to convey the bonus. (2/16/2019)
  • The skill has been added. (2/16/2019)
  • PURGE now does increased damage against a target with the SPIRITBURN affliction. This affliction is consumed in the process. (5/9/2019)
  • There is now an optional argument to permit the delaying of SALVATION, causing the effect to activate two seconds later rather than immediately. (5/9/2019)
  • LIGHT cooldown reduced from 30 seconds to 25. (6/10/2019)
  • LIGHT moved to a personal cooldown rather than a room one. (6/10/2019)
  • GUILT is now learned earlier in the skill. (9/25/2019)
  • BURN has been sped up slightly. (7/19/2020)
  • GUILT has been sped up slightly. (7/19/2020)
  • The previous change to PURGE where spiritburn would be cured for bonus damage has been reverted. (8/22/2020)
  • The VERSES now omits verses with no restrictions by default to cut down on information: you can opt in to the full list with VERSES ALL. (12/30/2020)
  • Reciting UNFLINCHING will now additionally convey the HERESY defence if it is not present. The duration on this is somewhat reduced compared to activating it standalone, though is also increased by the relevant artefact power. (3/10/2021)
  • GUILT will no longer give back the affliction the focus cured. (5/25/2021)
  • RECITE balance now incurs an extended duration penalty when reciting prayers in a prone state. (7/4/2021)
  • The recite balance of PURGE has been reduced. (10/30/2022)
  • New ability: REJECTION. Note that this does make priest's stronger in melee following a protracted ranged battle. This is intentional, but may need adjusting - we'll see. (2/2/2023)
  • New ability: PERSEVERE. (2/19/2023)
  • REJECTION can no longer be cast in room on people (oops), and definitely not on dead people (?). (2/19/2023)
  • Reciting UNFLINCHING no longer can be hindered by WEARINESS like other verses are. (11/15/2023)
  • FRAGILITY is no longer consumed when hitting with an untargeted attack. (2/10/2025)
  • New ability: ORATION. (3/6/2025)
  • New REBUKE: HERESY. (3/29/2025)
  • Recite is now hindered by clumsiness instead of weariness. The first person message to the caster has changed in the event of a failure. (9/15/2025)
  • Zeal now correctly unmasks the hinder affliction in the event of a failure. (9/15/2025)