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Area Configuration

The Area Configuration tab configures settings and target priorities for each area. It contains two sub-tabs: Area Settings and Target Priorities.

Choosing the area

The Area dropdown at the top of the tab selects which area you are editing. It defaults to the area matching your current GMCP location and falls back to the first registered area. Each area's settings are independent.

To add a brand-new area, walk to it in-game and use nb addarea (see Commands); it then appears in this dropdown.


Area Settings

The nexBash4 Area Settings sub-tab

The Area Settings sub-tab configures threshold limits and target exclusion for the selected area:

  • Target Threshold — The maximum number of targets to engage in a single room of this area before moving on (defaults to 5).
  • Avoid Targets — A list of specific NPC names. If any of these NPCs are present in a room, nexBash will skip that room entirely. To add an avoid target, type its name and press Add.

Target Priorities

The nexBash4 Target Priorities sub-tab

The Target Priorities sub-tab configures which mobs nexBash engages and in what order — and how it treats each one in combat.

Building the priority list

Targets are tried top to bottom for the selected area. Three ways to add one:

  • Add target — type an exact, case-sensitive in-game name and press Add.
  • From room — pick from a menu of the NPCs currently visible in your room (corpses and your own character are filtered out; duplicates show a count).
  • Drag entries in the Priority order list to reorder them.

Select an entry to edit its NPC flags; delete an entry with its remove control.

NPC combat flags

Each target carries combat flags saved as area-specific overrides. They tell combat and target-selection logic how to treat that mob. Toggle them on the selected target:

FlagMeaning
AggroTreat this NPC as aggressive when selecting or skipping targets.
Can AssistThis NPC can join fights already in progress.
Can BlockThis NPC can block movement or escape paths.
Can ChaseThis NPC may follow after you leave the room.
Can FlyThis NPC can follow or attack in flight-relevant rooms.
Can HealThis NPC can heal itself or others (gates abilities like scorch).
Can RazeThis NPC can remove your shield defence.
Can ShieldThis NPC can raise a shield that affects action choice.
Can WebThis NPC can web — drives morimbuul pre-draw and safety logic.
CharmableThis NPC can be affected by charm-style control.
StunnableThis NPC can be affected by stun-style control.
Should CCPrefer crowd-control actions against this NPC when available.

The selected target's estimated health (totalHp) is shown next to its name. A target in the list with no stored data shows an empty flag panel until you set flags or nexBash discovers data about it during combat.

Discovered data

Some facts are easier to review after live combat. As nexBash fights, probing strategies record observed damage ranges per mob and damage type. These discoveries are reported at the end of a run so you can decide which NPC flags to save. See Areas and Session & automations.

Saving

Like the other tabs, edits are a draft until you press Save. After saving, run nb clear so a live run reloads the area and picks up your changes.