Skip to main content

Pathing & Travel settings

The first tab of the settings dialog controls how routes are executed and which travel methods pathfinding may use.

Pathing

The Pathing & Travel Settings sub-tab

SettingDefaultEffect
Pathing ModeHybrid TrackHybrid Track batches eligible segments with Achaea's path track. Client Step sends one command per room, preserving room-by-room automation hooks.
Command Separator|The character(s) used to join multiple commands sent to the MUD in one line.
Celerity2Movement-cost multiplier (1–5) applied when celerity is active. Higher = faster effective speed and routing that favors it.

See Travel and pathing for how the two modes execute the same computed route.

Commands

The spoken incantations sent for wing-based travel. Adjust them to match your character's abilities.

The Pathing & Travel Commands sub-tab

SettingDefault
Eagle Wings commandsay duanathar
Atavian Wings commandsay duanatharan
Island Wings commandsay duanatharic

Travel Options

Each switch enables a travel class for pathfinding. Disabled methods are excluded from routing — their edges are pruned at query time. Enable only the methods your character can actually use.

The Pathing & Travel Options sub-tab

ToggleTravel class
Eagle WingseagleWings
Atavian WingsatavianWings
Island WingsislandWings
Wormholewormhole
Sewer Gratesewergrate
Air HarnessairHarness
Universeuniverse
Knockerknocker
Garegare
Urnurn
Pebblepebble

Most classes start disabled by default. The Vibrating Stick checkbox (under Wormhole) toggles the vibrating-stick option used with wormhole travel.

You can flip the same toggles outside the dialog:

nm wormholes on
nm clouds off
nexMap.api.travel.enable("wormholes");
nexMap.api.travel.disable("clouds");

See Travel and pathing for the full class list and aliases.